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Fouling intensity

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235647.14 in reply to 235647.13
Date: 2/16/2013 4:11:08 PM
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I like the idea of a 'drawing foul' influence on calculations on whether a foul is called, maybe this could be calculated through some combination of aggression, experience and stamina.

To the wider point, the hidden 'aggressive' factor is well known. I have a bunch of talented goons on my squad as I like injuring the opposition starters and exposing their lack of depth :-)

I prefer that I can control the level of agression of my team through making that part of the selection process of buying players - than by having an on/off switch. So I don't like your idea.

(don't worry if you get a scrimmage invite from me, the goons are starters, they don't play scrimmages!)

Last edited by Elmacca at 2/16/2013 4:18:00 PM