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Hidden aggression factor

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This Post:
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275528.13 in reply to 275528.12
Date: 12/2/2015 11:09:08 PM
Overall Posts Rated:
7070
I do think some players get hurt more. And some players are a little more foul prone, though most of the time it ends up being match up related, I also think there is a little bit of a clutch or choke factor as well.


I have 5 different players whom have committed flagrant fouls:
Warren averages 3+ fouls per game

Hicks averages 3+ fouls per game

Trimble only commits fouls as a starter averaging less than 1 foul per game where he gets 38 minutes or less. but averaging over 4 fouls per game when he gets more than 38 minutes.

Sotello averages about 2 fouls per game (39 mins per game average too)

and Grady has 13 fouls in 123 minutes. fouling out twice ion 4 appearences.

http://www.buzzerbeater.com/match/87783681/pbp.aspx
4 6:59 62 — 95 G. Warren (A) is called for a shooting foul.
4 6:59 62 — 95 G. Warren (A) is assessed a flagrant foul.
4 0:09 79 — 108 A. Hicks (A) is called for a shooting foul.
4 0:09 79 — 108 A. Hicks (A) is assessed a flagrant foul.

Really Hicks? 9 seconds left down 30?

http://www.buzzerbeater.com/match/88881399/pbp.aspx
5 2:59 86 — 85 G. Warren (H) is called for a shooting foul.
5 2:59 86 — 85 G. Warren (H) is assessed a flagrant foul.

Grady has injured a player, and Warren has injured a player. None of my players have been injured.

This Post:
00
275528.15 in reply to 275528.14
Date: 12/3/2015 12:38:38 AM
Overall Posts Rated:
7070
Should consider signing them up for WWE xD



I'd be lying if I said I didn't consider keeping them around just because of their "physicality"

This Post:
00
275528.16 in reply to 275528.10
Date: 12/3/2015 6:11:02 PM
Overall Posts Rated:
4141
So it is determined that this factor does exist. At least from everything i've come across or read, this factor is assumed to be primarily a negative factor. It was mentioned in that BB-Forrest post, as others have alluded to as well, that these more aggressive players tend to also draw more fouls. I'm just curious about a couple things,

1) Has anyone noted a much higher frequency of FT shooting in their more aggressive players?
2) Has anyone tried to turn the aggressiveness into an advantage?

I'm particularly interested in the latter, in regards to if anyone has tried to train those aggressive players, primarily in areas like DR and FT, to take advantage of that factor and whether or not that has been effective. I ask because I assume that the BBs didn't put it in as just a completely negative trait for players though it seems to be viewed solely in that light. I know I for one have usually cut ties with those foul prone trainees but wonder if I'm missing out on tapping into them.

Not much, but here are some of foul prone players i've come across. Putting them here in case anyone wants to look through some players and try to note anything.
(23169184)
(32534650)
(36753511)
(37555386)

This Post:
11
275528.17 in reply to 275528.16
Date: 12/4/2015 2:19:04 AM
Overall Posts Rated:
117117
At least from everything i've come across or read, this factor is assumed to be primarily a negative factor.


(34446.6)


This Post:
00
275528.19 in reply to 275528.17
Date: 12/4/2015 1:08:00 PM
Overall Posts Rated:
4141
Interesting read. Thanks for the link.

I'm still curious to see if anyone has really tried to turn this into an advantage and bolster it by training certain skills. Whether it would work or not is another question.

From: Phyr

This Post:
00
275528.20 in reply to 275528.11
Date: 12/6/2015 10:48:41 AM
Overall Posts Rated:
654654
you can use google to search bb

site:buzzerbeater.com search term

This Post:
00
275528.22 in reply to 275528.19
Date: 12/10/2015 5:25:55 AM
Overall Posts Rated:
16031603
Interesting read. Thanks for the link.

I'm still curious to see if anyone has really tried to turn this into an advantage and bolster it by training certain skills. Whether it would work or not is another question.


Problem with those players is, that you won't get the necessary minutes to train the core skills. Plus it is very debateable if they draw more fouls than they commit - or if there is any positive effect at all.

I had a trainee that probably had the maximum in aggressiveness (I quit the game, out of sheer frustration, because of this guy), I had no chance to get him a full 48 minutes in one game and thus was useless in any long term perspective for my team.

One guy could singlehandedly need three games a week to get to 48 minutes on one position, basically using 2 training slots instead of one. You would waste valuable training for a player you know will produce for very limited minutes. And you have to consider that players injured by that guy (if those physical players injure more often is still unclear!), would miss the following games, thus you'd help your opponents more than yourself.

All in all, those "physical" guys are pure trash, a waste of database and server capacity and should be avoided at all cost.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
275528.23 in reply to 275528.22
Date: 12/16/2015 12:45:40 AM
Overall Posts Rated:
4141
All in all, those "physical" guys are pure trash, a waste of database and server capacity and should be avoided at all cost.


Yea, I suppose my fear is that you're right. But I just find it hard believe that the BBs would create a completely negative trait, or at least one where it far outweighs the positives, and there'd be no value to them at all. And while I do agree that getting those training minutes might be a bit more challenging, it is possible but typically means carrying only 2 primary trainees max. Maybe i'll try to find and experiment with such players on my Utopia squad...

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