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Suggestions > Balance the luxury tax in the future

Balance the luxury tax in the future

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277294.14 in reply to 277294.13
Date: 2/20/2016 7:02:04 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Personally, I see only one good way of balancing micronations issue. Of course, I don't know how to implement it, and if it's possible to implement it anyway.

It's to make arena attendances completely independent of league level. I have no idea how the formulas look like, so this a blunt suggestion, but there may be some way to make them depend on league strength instead. Meaning that attendances in a half bot league will be the same, regardless if it's a div IV in a large nation, or a div I in micronation. Attendances would also be the same in a div I where average salaries are 300k, as in a div II where average salaries are 300k.

My point is that this would be a core change to balance the game, while the rich people tax was just a patch that didn't solve anything essential.

This Post:
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277294.16 in reply to 277294.15
Date: 2/20/2016 8:33:12 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Yes, that's exactly my point. With a core change like that, coupled with a completely new fan survey system, the economy would be much more balanced in terms of macro vs micronations(which is an issue often brought up). Which would probably lead to many issues that we have today, not existing at all.

Those numbers look absolutely horrible though, not sure how the WR works. My league has relatively high average salaries(no bots yet, but div IIs are slowly getting empty), 434k. Average salaries would be a better way to determine a league strength.

This Post:
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277294.17 in reply to 277294.16
Date: 2/20/2016 8:36:17 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Also, please don't take my posts as whining. I support changes, and think they are steps in a right direction. I also support this new tax, but believe it can be better implemented.

From: Aleksandar

To: RiP
This Post:
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277294.19 in reply to 277294.18
Date: 2/20/2016 10:12:07 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
I agree about that, I said I support the tax already. But I still think it should've been more gradual, instead of flat like this. Many people assumed the weekly incomes would be taxed, instead of the whole back account.

Also, this part:

>>By playing in a small BB nation like Montenegro you're capable of accumulating excessive amounts of money that is not >>possible in larger, more competitive nations.

The Chinese manager recently said he had 35 mil, and played in league finals, so probably more than 55 mil in assets.

On that subject, what do you think about my previous discussion with gianloco about evening the field between micro and macro, by making attendance dependent on league strength, instead of league level?



This Post:
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277294.20 in reply to 277294.11
Date: 2/20/2016 2:03:14 PM
Overall Posts Rated:
370370
Well, it probably applies to less than 1% of all the teams in BB, and most of them have so much money that the tax doesn't even make a dent. Yeah, I would have to agree with you -- lenient for sure.
It does make a dent, it actually chews off everything above 25 mil. For example if a team had 50 mil at the given week, they would be paying 2.5 million tax that week.

Dent? Not much, it still leaves 47.5 million, so I think the sky is not falling.

You said it yourself:
while the rich people tax was just a patch that didn't solve anything essential.
That's true. Even 25 million is enough to overwhelm most teams many times over.

This Post:
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277294.21 in reply to 277294.20
Date: 2/20/2016 6:31:50 PM
Overall Posts Rated:
3636
Dent? Not much, it still leaves 47.5 million, so I think the sky is not falling.


Lol, he'd be losing 2.5 million each week. I'd say that's pretty significant.

Overall, I support the tax though since it rewards teams who are able to get the biggest bang for their buck, not teams who just have the most money. While you could say having alot of money is sign of good managerial skills, and I would agree, the problem is, if you play long enough, you don't really need much skill to accumulate very large amounts of money. And if managers were just able to grow their money indefinitely, it would be very hard and become eventually impossible for newer managers to catch up.

This Post:
33
277294.22 in reply to 277294.21
Date: 2/20/2016 11:17:02 PM
Overall Posts Rated:
117117
http://www.buzzerbeater.com/player/38358464/overview.aspx

When an 18 year old with 58 tsp sells for $9.7 million, you have a real indication of why there needs to be a limit on what teams can accumulate. When a div4 team outbids a div3 teams $9.5 million bid, you have the real answer to why inflation has reached the drastic situation it has become.

Teams think they need tens of millions to make a run at the top leagues, and the fact that more teams realized that is the best way to do it, you now have a situation where that figure has increased due to the hyperinflation that strategy has inflicted.

If the bb's don't bring in a more "limiting" financial system, new teams won't be able to buy anything with their $400k, and will take 10+ seasons of building to compete in their own division.

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