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Training change

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This Post:
11
316048.13 in reply to 316048.12
Date: 7/14/2024 7:47:48 PM
Kells Killers
IV.30
Overall Posts Rated:
1111
I understand what your saying.

What I'm trying to demonstrate is none of this is intuitive. It shouldn't be hard to understand how to Train a Basketball Team. But that's never the goal here, the goal here is to develop like 1 to 3 guys at a time, and no one else is thought about.

Which means everyone pretty much does the same thing. Trains the 1-3 guys they want, the way they want, and buys everyone else from people that trained them. And largely, there are only a limited amount of builds viable. Because when you can only train 1-3 people, you need to train them just right... you can't really afford to mess around and experiment.

It's hard to do other Systems, because not enough people are pumping out players for those other Systems. You might want to FCP, and you might build your 1-3 guys for that... good luck signing the other 9 you need. No one is building those guys.

So why go against the grain? Just run what everyone else runs, so you can Buy the Players to fit the System. Which means you're stuck Training the way everyone else Trains, so those guys fit the System.

And if you don't realize that really early on, and why would you since that makes no sense, you've just screwed your first Team.

This Post:
22
316048.15 in reply to 316048.14
Date: 7/15/2024 10:31:07 AM
Complexo RJ
III.7
Overall Posts Rated:
4848
Summarizing the post above:

I'm a veteran of the game already adapted to the (incomplete) current training system and I don't mind new users having difficulties and that this ends up becoming a reason to give up playing instead of an incentive to stay.
I'm going to argue against everything and fight only for what pleases me, as a veteran who already has the structure in place or is on his 282849 team and not be bothered by the time (and money) it takes to get to this level.


Do you see your selfishness?
It is undeniable that the training system is long-term, to train a top player or make a profit from sales you need to invest millions in the structure + coaches, in addition to following a specific training plan.

This plan is accessible ONLY to those who are willing to seek help from former players on the forum/discord !!!

That is, it is extremely difficult, time-consuming, and costly to train players at a higher level or who will earn you enough money to pay for the costs of coaching them for many seasons.

Do you see how this discourages new users from staying in the game?

It's completely understandable to talk about changes to the current system.
Especially when these changes start by bringing the game's training system closer to what happens in real life.

And the debate must take into account both layers (new and old members), because there is no point in just pleasing the older ones while the game constantly loses popularity.


And I make this post as a person who played between 20-30 seasons before stepping away for a few years and coming back now. I've been involved with scouting for both national teams in my country, I've done draft mapping and training follow-up, etc etc.
So I feel entitled to speak in this more direct way.

This Post:
11
316048.17 in reply to 316048.16
Date: 7/15/2024 12:09:36 PM
Complexo RJ
III.7
Overall Posts Rated:
4848
I don't agree that you need to follow some limited access plan to make a profit. Simply grab some young players and train anything for a few seasons and you will make money. I would agree that you need to follow a very defined plan to train a U21 or NT player. Which I am okay with as this is top level and totally not necessary to succeed. Actually sometimes it is a detriment.


Let's do the math:

6 potential youngsters 7-8 with 3k salary (draft or up to 10k on the market).

Level 4 trainer with 10k starting salary (+50k to acquire it).

- Let's consider only 12 weeks per season -
Fixed Cost:
50-80k in acquisitions

Cost in the first season:
[(12.10000)+(12.200)] + [(6.3000).12] = 338k

Cost in the second season:
- Manager salaries increasing by 1.2k and 6 players only 1.5k each -
[(12.11200)+(12.200)] + [(6.4500).12] = 460k

Right now you would have 6 20 year olds and 80-90 tsp because the lack of structure makes a HUGE difference in youth training. (Gym - Arena Designer + Youth Trainer LVL 6-7 + Trainer LVL 6-7).

How much is a player of this level worth on the market?
To start getting some return you need to choose the 3 best ones to continue the training.

Cost of the third season:
- Coach salary +1.2K. 3 youngsters of 8k-salary
[(12.12400) + (200.12)] + [(3.8000).12] = 439k

Cost of the fourth season:
-Coach salary + 1.2k and youth increasing to 13k-
[(12.13800) + 2400] + [(3.13000).12] = 636k


After 4 seasons you will have three 21 year old players (only) well trained having to be sold for AT LEAST 2kk added together, just to RECOVER the amount invested in their training.

..............................................

This scenario you point out exists only for clubs that have already managed to create a considerable cash to have, at least, one lvl6 coach, invest more heavily in the draft to get a young potential mvp+ via draft (with a lot of luck two) and cash on hand to buy the others on the market.

The initial cost goes up considerably, going from 1kk.

I don't want it to sound disrespectful on my part
But can you see how much it costs (time and fictitious money, within the game) to invest in training young people?
And can you notice that the result takes a long time to appear for new users of the game?

Youth training, one of the coolest parts of the game for us, the old users, ends up becoming a negative factor in attracting new users.

That's why it's only fair that it be changed, even if it displeases us, older users of the game.
BB needs to think about its own health first!

This Post:
00
316048.18 in reply to 316048.16
Date: 7/15/2024 12:52:10 PM
Kells Killers
IV.30
Overall Posts Rated:
1111
What is it you envision when I say "Train the whole Team"?

Are you thinking I mean all the Players should get the Pops that 1-3 guys would be getting now?

This Post:
00
316048.20 in reply to 316048.19
Date: 7/15/2024 1:33:38 PM
Complexo RJ
III.7
Overall Posts Rated:
4848
My only opinion and point of comment on this thread is that we don't go down the route of whole team training.

I think it's an important argument to consider!

But keep in mind there will ALWAYS be a most efficient option and people complaining this is the only way to play.

That's a big truth and it kind of diminishes the relevance of this discussion about change in training. kkkkkkkkk (Laughter in Portuguese)

I personally think retention is not the major issue of the game. Attracting new users is the #1 issue for me and retention then secondary. I have never encountered an advertisement in the wild for this game.

Here I disagree, but I'm okay to consider both issues with the same relevance.
Analyzing what happens in my country, I realize that 3-8 teams are created during a season in the worst league with active users (III), but the vast majority give up in the first week.


But I think greatly improving the manuals, easing the initial learning curve and UI, and marketing the game in targeted ways to players of complicated strategic sports games would be the right direction.

I also think this is very important!
I don't think there is a proper support for a new user to understand how the game works.

I don't think it's easy to find information about the real relevance of investing in the arena, something a priority for a team in the long term.
I also find the issue of training complicated, as we have discussed before.
Etc, etc.

Last edited by treinadordebasquete at 7/15/2024 1:35:50 PM