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Season 63 Post News

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This Post:
00
322271.13 in reply to 322271.1
Date: 12/3/2023 2:08:16 AM
QQguest
II.3
Overall Posts Rated:
279279
1. Is player exhaustion implemented in pickup games?
2. How about enthusiasm, injury, and experience?
3. Is there a restriction on original and Utopian teams? Take the scrimmage as an example, managers are allowed to arrange only one scrimmage per season between their original and Utopian teams.
4. Will the Game Manual update the information about pickup games?

With this, we have also implemented changes that simulate the fast pace of modern basketball, essentially resulting in more assists in all matches (tested in scrimmages last season).
I'm confused.
5. What is tested in scrimmages last season?
And by the way,
6. Is the Game Engine in S63 exactly the same as the one in S62? In yesterday's game (127702532), my starting player had less playing time than expected, which made me wonder if something has changed?

Last edited by little Guest at 12/3/2023 3:52:25 AM

This Post:
33
322271.15 in reply to 322271.1
Date: 12/3/2023 3:27:52 AM
sheert devils
II.2
Overall Posts Rated:
7777
Second Team:
sheert devils II
new implementations seem really nice, I really like it.

This Post:
00
322271.16 in reply to 322271.11
Date: 12/3/2023 3:36:42 AM
Djstra
II.2
Overall Posts Rated:
3737
Does it only consume the inviter's tokens, not the receiver's?

If so, someone popular can play many many games.

This Post:
00
322271.19 in reply to 322271.17
Date: 12/3/2023 5:07:39 AM
Pony Slaystation
III.12
Overall Posts Rated:
5858
2. How about enthusiasm, injury, and experience?
Enthusiasm is set on 8. No injuries, no experience, no training, no weekly minutes.


Playing pick-up game and I can see that one of my players is already injured.

https://buzzerbeater.com/match/128317916/reportMatch.aspx

This Post:
00
322271.21 in reply to 322271.17
Date: 12/3/2023 5:43:18 AM
QQguest
II.3
Overall Posts Rated:
279279
5. What is tested in scrimmages last season?
This is from Season 62 post news: "BuzzerBeater game engine was based originally on early 2000s basketball, but it's a completely different basketball game today. From paint battles and isolations, the game has evolved to a fast paced attacking schemes, based on movement and passes. It's time for BB to join the party. We've implemented an improvement on assists for all game types, and we are testing a larger effect in private league games, which will be implemented sometime in the future. "
I see. But I can't understand why the news says,
With this, we have also implemented changes that simulate the fast pace of modern basketball, essentially resulting in more assists in all matches (tested in scrimmages last season).
The private league game is not the scrimmage, right?

6. Is the Game Engine in S63 exactly the same as the one in S62? In yesterday's game (127702532), my starting player had less playing time than expected, which made me wonder if something has changed?
No.
Sorry for my wrong punctuation. I'm not sure what you mean by your “No”. Is it “The Game Engine in S63 is not exactly the same as the one in S62”, or “The Game Engine hasn't changed”?

IMO, PickUp Games System is not a bad idea. The only thing I don't like is no limit between original team and Utopian team. Knowing the skills of both sides rather than just knowing your own skills will provide a significant advantage.

This Post:
00
322271.23 in reply to 322271.22
Date: 12/3/2023 7:15:42 AM
QQguest
II.3
Overall Posts Rated:
279279
It was tested on both.
Let me clarify my question.
In season 62, we implemented an improvement on assists for all game types, and we are testing a larger effect in private league games.
So why is the news says, "tested in scrimmages last season" instead of "implemented in all game types" ?

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