I think the concept of having to play players out of position to train them is completely unrealistic and a poor game design choice
I think the concept of having to play players out of position to train them is completely unrealistic and a poor game design choicei think it's an acceptable trade-off, but not for fundamental skills like the two defenses for our poor SF
I think the concept of having to play players out of position to train them is completely unrealistic and a poor game design choicei think it's an acceptable trade-off, but not for fundamental skills like the two defenses for our poor SFAgain, you don't have to play SFs out of position unless you want to. Both ID and OD have training regimes that include the SF position.
i admit i deliberately ignore 3-roles and team training regimes, because i'd like to train my players and actually see them pop
I agree. My suggestion would be "Swingman Defense".Training options would be:SF, SG/SF, SF/PF, or SG/SF/PFIt would train:Outside Defense 0.5x primary skill rateInside Defense 0.5x primary skill rateInside Shot: secondary skill rateJump Shot: secondary skill rateRebounding: secondary skill rateSo, guessing at the "normal" training speeds, it could look something like this:SFOD: 3-4weeksID: 3-4 weeksIS: 8 weeksJS: 8 weeksRB: 8 weeksSG/SF or SF/PFOD: 5-6 weeksID: 5-6 weeksIS: 10 weeksJS: 10 weeksRB: 10 weeksSG/SF/PFOD: 7-8 weeksID: 7-8 weeksIS: 12 weeksJS: 12 weeksRB: 12 weeks
4. I can't quite understand your point of view: first, it's about playing out of position, then, it's not about playing out of position, but it's about training speed.