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Scrimmage Game Engine Feedback

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This Post:
00
86131.13 in reply to 86131.8
Date: 4/16/2009 10:59:39 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
we want to implement this in the future, but we need to make changes to the match viewer to make this possible so those changes were not included in this update.

This Post:
00
86131.14 in reply to 86131.9
Date: 4/16/2009 11:00:57 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
Shotblocking should be more useful now, that is all i will say, its up to you to determine how useful it is. The feedback i'd like from you is your feeling as to how much more useful it is, and whether the community still feels that it is a useless skill after these changes. Hopefully not, but we will see.

This Post:
00
86131.15 in reply to 86131.10
Date: 4/16/2009 11:04:27 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
1. The offensive rebound performance of V. Mehtonen in this game (12709004) seems a bit odd.

2. Is Full Court Press a zone defense? (assume not)

3. Won't these changes lower the usefulness of man-to-man defense(s), because here you'll rely on the defensive weaknesses of your defenders (inside of guards, outside of big men), whereas in zone defenses on their defensive strengths?

1. Thanks for this, this feedback is useful, let continue to let me know if you see out of whack games like this.. or out of whack in the other direction. Some of this might be fixed if/when we redesign the rebounding team rating.

2. No its not.

3. I think the answer to this question is more complicated than i care to give. However, just think about how zone works in real life and I think you will see why the answer is more complicated.

From: Ilia

This Post:
00
86131.16 in reply to 86131.10
Date: 4/16/2009 11:24:31 AM
Overall Posts Rated:
22
Same example, but with the old engine - (8689607) . I don`t think it`s that odd.

From: BB-Forrest

To: Ilia
This Post:
00
86131.17 in reply to 86131.16
Date: 4/16/2009 11:34:23 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
Same example, but with the old engine - (8689607) . I don`t think it`s that odd.

if its with the old engine it isnt that relevant, we are hoping to reduce the number of such instances, so that rebounding is easier to understand.

From: Ilia
This Post:
00
86131.18 in reply to 86131.17
Date: 4/16/2009 11:41:13 AM
Overall Posts Rated:
22
I think that these turnovers are a bit too much, I have a match now and a player of mine is making 5 TO for 5 minutes. (he has respectable handling) I think this is not very realistic:)

This Post:
00
86131.19 in reply to 86131.17
Date: 4/16/2009 11:54:35 AM
Overall Posts Rated:
11
So I played this scrimmage today (12710080). My team's rebounding rating was strong (medium) while his was awful (high), yet he outrebounded me 60 to 58. I understand that the team ratings don’t tell the whole story, but this is a bit extreme.

This Post:
00
86131.20 in reply to 86131.19
Date: 4/16/2009 12:06:18 PM
Overall Posts Rated:
576576
that result is crazy from just about any angle you take on it.

edit - actually, there some rationale to it if you consider it was blowout mode for tornado in the 4th, and the matchup ratings were relatively close in spite of that.

but yeah, the rebounds are puzzling based on the team rating.

Last edited by brian at 4/16/2009 12:08:19 PM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: /joao
This Post:
00
86131.21 in reply to 86131.20
Date: 4/16/2009 12:30:45 PM
Overall Posts Rated:
33
Then I hope that with future changes in both match viewer and GE, the rebound rate will get closer to real life.

I believe that even though it doesnt hurt, since instead of an average 38 reb/game for a team, its 55 but theres no real change in possessions, but would be nice to see that getting closer to NBA numbers.

And PLEASE, i believe this should be now considered: there has to increase the ammount of "and 1", because nowadays: a)you player goes for the shot, misses and get fouled, b)he scores, and c)like 5 times in the season, he gets to score and the extra FT shot.

Oh, and please lower the number of 3pt shooting fouls, even if that means increase the % of 3pt fg made.



From: docend24

This Post:
00
86131.22 in reply to 86131.21
Date: 4/16/2009 12:59:20 PM
Overall Posts Rated:
154154


And PLEASE, i believe this should be now considered: there has to increase the ammount of "and 1", because nowadays: a)you player goes for the shot, misses and get fouled, b)he scores, and c)like 5 times in the season, he gets to score and the extra FT shot.

In NBA this is called superstar calling, we surely don´t have players good enough to get that respect for referees yet:) But I agree.


From: /joao

This Post:
00
86131.23 in reply to 86131.22
Date: 4/16/2009 1:02:47 PM
Overall Posts Rated:
33
LOL @ superstar calling.

But true anyway.


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