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From:
jimrtex
To:
ZyZla
This Post:
0
12582.134
in reply to
12582.120
Date: 2/9/2008 1:10:10 AM
Overall Posts Rated:
4
This is how BB has implemented height:
A skill in BB is not relative to height, but absolute. So a 5'6 player who has a 48 inch vertical jump, knows how to box out, has strong hands and arms might have a similar rating to a 7'4 guy who is lifting weights so he can hold his arms over his head and started playing BB a month ago. They have roughly the same chance of grabbing the rebound (at least to the game engine). This simplifies the game engine to consider one factor vs. two factors.
When assigning skills, height is likely to be taken into account, but that just means that a larger percentage of 7'4 players will start with respectable rebounding, and very few 5'6 guys.
There is a difference in training speed based on height. This is also somewhat realistist. Our 5'6 player has probably maxed out his rebounding potential. He can't jump much higher, etc. But the 7'4 guy can improve. He might learn to jump a bit, and his timing, boxing out, positioning can improve.
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From:
GrFlur
This Post:
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12582.135
in reply to
12582.134
Date: 2/9/2008 6:02:52 AM
Overall Posts Rated:
592
and... well
where we cut the height of each player for each position best training??
c 205 minimum?
pf 201 ?
sf 198?
pg 198 max?
sg 190 max?
Howl to the Moon, you won't regret it.
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From:
Chris
To:
GrFlur
This Post:
0
12582.136
in reply to
12582.135
Date: 2/9/2008 9:00:00 AM
Overall Posts Rated:
0
heya. sorry if i missed any posts, but could you please tell me what's up with 'What if machine' thing?
thanks in advance, Chris
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From:
ZyZla
To:
GM-kozlodoev
This Post:
0
12582.137
in reply to
12582.132
Date: 2/9/2008 9:59:49 AM
Overall Posts Rated:
22
you mised my point.... I wanna say that two equal skills players... both Centers but one 224 and another 207... If you would be real team manager which one you would choose???? It`s a fact that 224 player would be much better then 208 height center... just becourse of his 16cm height advantage....
My point is that they can`t be equal on the playground if all skills are equal coz of height diference...
ZyZla - ZyZlūnas ZyZlavotas ~c(=
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From:
Katchafire Collie
To:
TheYoYoMaN
This Post:
0
12582.139
in reply to
12582.1
Date: 2/9/2008 10:42:42 AM
Overall Posts Rated:
22
ei man...
can you make the program that doesn't require .NET framework? i'm using a pc wherein i can't log off... because i always use fast profile switching in XP... but when i use .NET, the fast user switching option will be disabled... and i really really need it.
only if it's possible... thanks!~
Edited by Katchafire Collie (2/10/2008 5:45:25 PM CET)
Last edited by Katchafire Collie at 2/10/2008 5:45:24 PM
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From:
dhoff
To:
ZyZla
This Post:
0
12582.140
in reply to
12582.137
Date: 2/9/2008 12:10:59 PM
Overall Posts Rated:
19
You really need to step back and read the responses in this thread. Your concerns have been addressed.
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From:
Fersho
This Post:
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12582.141
in reply to
12582.140
Date: 2/9/2008 1:28:51 PM
Overall Posts Rated:
0
and the new version?? :D
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From:
uflorin
To:
TheYoYoMaN
This Post:
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12582.142
in reply to
12582.1
Date: 2/9/2008 2:00:35 PM
Overall Posts Rated:
0
Hey, it looks like you defined the values from the table (numbers corresponding to different stats - JS, JR and so on) as string. You have to redefine them as integer, because currently it will not sort them out properly.
It's fine as long as they are under 10 skill, then 10 gets sorted right after 1
I'm not at work so I don't write you email, hope you get it from here as well
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