Current system allows tanking teams to make big profit by losing.
I don't think there are differing opinions as such, but just different ways of describing it and different perspectives on its severity.
Well okay, but this lenghty thread proves people have numerous opinions of the severity of the problem and what should be changed or sanctioned.
This problem has been discussed for weeks or months and we still have no clear point. Yes, tanking "is making money by losing".
What is the limit of money making is authorized before the team strengh is considered weak. What is losing voluntarily to tank and make money or just managing game shape or competition is too high and I'll be better of the level under ?
Yes a team who lose his 22 games by 50 is tanking, this is easy to say. The difficulty is to mark the limit in the grey area. And here, we have multiple opinions.
Well of course since tanking relates to several ways of dealing with.
The fact that everyone expresses about it is the first necessary step.
Then, it is up to the GMs and the BBs to start to synthetize by telling us what they think about it, to give us examples, among propositions and assertions done here of what could be done or not.
And after that, once we know what can be done or not, managers will be able to compare their evaluation for precise limits, measures.
How about a form, a survey to get more easy-to-read and to-analyze answers ?
1°) Expression of the issue (think tanking)
2°) Back to reality, narrowing the possibilities (staff BB participating so that we know what could be done or not, and then know on what to focus to be more precise)
3°) Measuring, defining the possible suggestions (what % for the raise salary floor, how many games lost by how much point to consider one is a tanker that has to be concerned by x suggestion, etc).
Last edited by Dunker Joe at 5/31/2012 10:11:35 AM