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This Post:
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270734.132 in reply to 270734.131
Date: 6/10/2015 2:42:44 PM
Overall Posts Rated:
346346
You got it.. I don't have too much of a problem with the price inflation, after all it effects everybody but the people that suffer most are new managers who don't have the means to compete for half decent players.

Whereas if you're a top division manager, or one that has been around a while, and have player assets/cash, you can sell a player for a million and buy a player for a million, with arena income mostly just paying salaries.

In the lower divs lots of us have to wait longer and longer to buy good players because the main source of income is weekly arena.




This Post:
11
270734.135 in reply to 270734.134
Date: 6/10/2015 8:10:21 PM
Overall Posts Rated:
14901490
What you forget is that the game was growing back then.

When the number of users grow, inflation is due to the extra cash circulating in the economy. So even your "crap" players would have increase in value like everyone else because in season 8 there would be 2 managers willing to buy those players from you. Is that the case today for horrible players?

Now think what is happening with a userbase which is shrinking. There is actually less managers, less turnover (old managers replaced by new ones) and less cash compared to back then. So what it's actually happening now is that pricing are high and rising not because there is more cash in the economy, but because there are fewer players and fewer managers.

Your reasoning is the same as Marin's, but it's plain silly to confuse high demand and low supply and behave like they are the same phenomenon.

But it seems that some people think they should be able to pay no more than 200k for a good player, and some people even think that they are somehow entitled to get a good player for 400k. Well, that is not a realistic expectation. But you can get a solid youngster for that money... and train... and learn... and advance... and sell... and repeat...
And now even this route will take twice as long than it would have 6 seasons ago, thanks to taxes and to the fact that you need several seasons in order to turn in the required profit, therefore you're not helping training and emerging managers. In fact you're actively encouraging brutal tanking more than training itself, although they are usually done in combination as several GMs can tell you first hand. It is also very unlikely to encourage training low potential players.

eventually you will be able to afford yourself those truly great players. And that's the way it should be, at least in my opinion.
By the time you have that kind of cash through training you will have built those players yourself, too bad you can only build 2 or 3 at a time and they will all look exactly very similar when they are finished.

And I don't think that this route is really so much affected by new FA criteria.
You kind of missed that point where we discovered that young high potential players (and certainly great training candidates) are retiring because of the new rules, while they would have gone back to the market in the previous system...

This Post:
00
270734.136 in reply to 270734.130
Date: 6/10/2015 8:25:32 PM
Overall Posts Rated:
14901490
Moving up in ranks has been close to impossible for years
Then again, this game was modelled after HT. In HT the differences in economy between top and lower leagues is nowhere near the differences we have here and you do see D2 teams as good or better than D1 teams. The promotion/demotion system should be modelled after Utopia if that's deemed to be a success, but perhaps the income differences between league levels should also be reduced so that it's easier for newly promoted teams to fight for survival after they promote.

Last edited by Lemonshine at 6/10/2015 8:27:05 PM

This Post:
11
270734.139 in reply to 270734.137
Date: 6/11/2015 5:27:50 AM
Overall Posts Rated:
14901490
How did you get the money to buy that player Manon? Did you train 3 guys for 5 seasons sold them and reinvested in that guy? Did you flat out tank for 2+ seasons? I'm just curious, because I have seen players sold for over 10 million when investigating for cheating and that's not an amount who can possibly be obtained in either way in the current economic environment.

My guess is that people made money through trading, as there was no penalty to GS, no taxes, no limit to reselling within the week ecc ecc. Maybe they made money also through cheating as it was more difficult to notice with a higher number of users and with prices out of control. This means that the cash from new teams not only was more, but also circulated more.

Trading has been severely hampered, therefore in order to afford a $1.5 million price tag today you will likely need more time. Tell me if there is anything you think is incorrect here.

This Post:
00
270734.142 in reply to 270734.136
Date: 6/11/2015 8:25:44 AM
Overall Posts Rated:
16031603
Moving up in ranks has been close to impossible for years
Then again, this game was modelled after HT. In HT the differences in economy between top and lower leagues is nowhere near the differences we have here and you do see D2 teams as good or better than D1 teams. The promotion/demotion system should be modelled after Utopia if that's deemed to be a success, but perhaps the income differences between league levels should also be reduced so that it's easier for newly promoted teams to fight for survival after they promote.


In the long run we have to consider merging countries or remodeling the whole league structure thing. Austria was a nice country when we still had around 80-100 Teams. Now we are approaching less than 50 teams and its becoming pretty boring.

But then again with the raising Prices top Teams are even less under risk to get demoted. $1 mil won't buy you the Player that will win you enough games to compete for 5th place. Back in the day you could buy a top C and two bench Players for that amount.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
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