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Outside attack too strong ?

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From: pmfg10

To: OoB
This Post:
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125704.133 in reply to 125704.126
Date: 1/3/2010 6:56:19 AM
Overall Posts Rated:
206206
Well.. He had an amazing outside defense and your guards just couldn't put the ball inside. My opinion.

From: PIm

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125704.134 in reply to 125704.133
Date: 1/3/2010 7:00:58 AM
Overall Posts Rated:
6262
The error tactics are in the two side...

(http://buzzerbeaterfrance.forumpro.fr/) ..... Une inscription, une présentation et les ressources de la communauté sont ouvertes..Déja plus de 900 Joueurs inscrits!
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125704.135 in reply to 125704.132
Date: 1/3/2010 7:36:02 AM
Overall Posts Rated:
458458
If improving passing in your big men improves your team's performance, then it is worth it. It has been for my team. I spent the first six weeks of last season training FT shooting. Last year in the Finals I won the title on a buzzerbeater in a game where I shot 18-21 from the line. Efficient training? Probably not in most people's eyes. Good for my team winning the title? Undoubtedly.
So it is up to you. If you are training your big men to sell so you can make money on the TL, then remember that the Tl list is searched by lots of dummies who think an unbalanced scoring machine is worth millions.If you are trying to create a winning team, think about the skills necessary to win in basketball.

Once I scored a basket that still makes me laugh.
From: OoB

This Post:
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125704.136 in reply to 125704.133
Date: 1/3/2010 8:24:14 AM
Overall Posts Rated:
2626
My PG:
Handling: prolific
Driving: sensational Passing: prominent

His outside defense is amazing ok, but his averall scoring and inside scoring suck and my Offensive Flow mediocre (medium) vs his Offensive Flow average (high)

Game engine is giving to much important to outside player it is not good in my opinion...


From: jbmcrock

To: OoB
This Post:
00
125704.137 in reply to 125704.136
Date: 1/3/2010 8:41:57 AM
Overall Posts Rated:
1919
this is probably moving a little off topic, but for your team - a first division team in a tough country that has two top inside players - a pg with a passing level of 10 is inadequate. based on my experience, you will roughly need a pg with level 13 passing or higher and a sg with at least 10. otherwise, the good inside shot opportunities are going to be few and far between.

This Post:
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125704.138 in reply to 125704.91
Date: 1/3/2010 8:49:49 AM
Overall Posts Rated:
225225
PS: Please show me a center with close to 5 blocks a game, and don't come with your logic that there are fewer blocks in a game with lot more shot attemps then in the realkity - because normally the number of blocks raise with the anumber of attembed blocks and get not reducing even when forrest takes this logic toargue for his reduction with the last change.

And why exactly do you expect to find a player in BB that blocks twice as many as shots as the current leader in the NBA?

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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125704.139 in reply to 125704.138
Date: 1/3/2010 9:00:09 AM
Overall Posts Rated:
959959
PS: Please show me a center with close to 5 blocks a game, and don't come with your logic that there are fewer blocks in a game with lot more shot attemps then in the realkity - because normally the number of blocks raise with the anumber of attembed blocks and get not reducing even when forrest takes this logic toargue for his reduction with the last change.

And why exactly do you expect to find a player in BB that blocks twice as many as shots as the current leader in the NBA?


Mark Eaton blocked 5,5 blocks per game one season, and in buzzerbeater there are more shots taken so the average should be higher. Ok this record was very good, but fewer games(higher prohability of an xceptional good season), and more played season then the NBA should also lead to higher average.

This Post:
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125704.140 in reply to 125704.139
Date: 1/3/2010 9:14:22 AM
Overall Posts Rated:
225225
PS: Please show me a center with close to 5 blocks a game, and don't come with your logic that there are fewer blocks in a game with lot more shot attemps then in the realkity - because normally the number of blocks raise with the anumber of attembed blocks and get not reducing even when forrest takes this logic toargue for his reduction with the last change.

And why exactly do you expect to find a player in BB that blocks twice as many as shots as the current leader in the NBA?


Mark Eaton blocked 5,5 blocks per game one season, and in buzzerbeater there are more shots taken so the average should be higher. Ok this record was very good, but fewer games(higher prohability of an xceptional good season), and more played season then the NBA should also lead to higher average.

Not by a significant margin. NBA teams shoot 75-85 shots per game (give or take a few) in the current season.

Even if the average team in BB averages 100 shots per game (which I find grossly overstated), the NBA league leader should project to something like 2.9 blocks per game. And that's not even taking into account that this type of projections should probably be diminishing, not linear.

I'd also like to point out that there are only seven players in the entire NBA who average 2 or more blocks this season (and last season as well, for that matter).


"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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125704.141 in reply to 125704.140
Date: 1/3/2010 9:22:08 AM
Overall Posts Rated:
959959
but most season the average was above thrree in the last season, and i beleive with over three blocks you are pretty top in world here with tousands leagues, and more random.

And abou the shoots, the scores are pretty normal here, but the shooting percentages is pretty low and i don't think that we ahve that much free throws.

And records liek the one of eaton, are psossible else he won't made them ;)

And 7 of them are pretty low, when i watch the stats the last seasons - and surprisingly they are mostly center not guards^^

Last edited by CrazyEye at 1/3/2010 9:24:15 AM

This Post:
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125704.142 in reply to 125704.141
Date: 1/3/2010 10:29:58 AM
Overall Posts Rated:
4040
I think that you should see abilities like SB in that is just necessary to have them in team. Imagine that everytime you play without shotblockers, your opponent will get better score. Every game, everytime, like this. Which means you have to compensate that absence in somewhere else. I think it sounds simple.

I just started to play and as I see this player (12121503) which have respectable SB and play mostly against respectable opponents, is pretty good at that (doesnt even play as C) and it is the thing which I would like to see in continue, so I will develop him even in this way, so I dont have to overdimense anything else. It is only about priorities which you state if you build up your team and if you prefer players which in fact miss one skill, you create a hole, because it is coded in that engine even it seems not so efficient like for example (one or other) scoring skill - without it you cannot score, but without SB you will get scored every game.

Last edited by aigidios at 1/3/2010 10:33:37 AM

This Post:
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125704.143 in reply to 125704.142
Date: 1/3/2010 1:02:04 PM
Overall Posts Rated:
959959
i think without ID you get scored every game, so i would maybe look more for training one/two extra lessons on a skill who is prettxy effective and works on every shot.

Because with SB the GM doing a pretty bad job, in paying it tooo much(which is probadly the regulation i like to see, because if you give it a reasonable effect for the money you pay teams get messed up who haven't trained it or bought it).

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