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Suggestions > Make shotblocking skill useful

Make shotblocking skill useful

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This Post:
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67475.133 in reply to 67475.132
Date: 7/31/2009 2:37:40 PM
Overall Posts Rated:
959959
You say:"Why we should punish who make wrong choces?"


i say the game is very unbalanced on this point, and this need to be changed.

But I can answer you:"Why we should reward who make wrong choices?"


maybe to have a better game afterwards? And it isn't a reward, maybe it a regulation like the thing with the arena or the rebounding(ok more extrem then the rebounding).

About people who care Sb at the same level of other skills of big man,it's the same previous question:"Why we should reward who make wrong choices?"


why you argue the total other way in the arena thread ;)

This Post:
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67475.134 in reply to 67475.133
Date: 7/31/2009 2:56:28 PM
Overall Posts Rated:
404404
Your answers aren't in the worth of the matter,i purpose a balancing of the game that i think fair and realistic in the game,you substain a renewal of the game that is unfair for the main part of the users and unrealistic,also if this is not your wish,that's the point
In every different question one person have to chose what re think is the right position,arena question doesn't have anything to do with SB question


Last edited by Steve Karenn at 7/31/2009 2:56:57 PM

This Post:
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67475.135 in reply to 67475.132
Date: 8/1/2009 6:05:49 AM
Overall Posts Rated:
7575
If you still talk about salary and potential changes ONLY for SB or about a direct bonus on ID,we can close in this moment the discussion.
You say:"Why we should punish who make wrong choces?"
But I can answer you:"Why we should reward who make wrong choices?"

I think that adjusting the impact of SB on salary would not really reward anyone that trained it (call wrong choice or misled). It would just not punish them that hard, they still wasted training and they still pay a higher salary. The problem is (the way i see it) that a PF or C pay more for his SB than for example a SF pay for his OD or ID.

/Mannen
From: CrazyEye

This Post:
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67475.136 in reply to 67475.135
Date: 8/1/2009 6:10:46 AM
Overall Posts Rated:
959959
at least i can see how killing the salary and potential effect for blocking on a fair will give the players advantage like he always said ;) Hey they still trained much for nothing, but at least training doesn't make the players weaker.

At least we have this new post: (93604.480) - the question is it is new or not? When the effect was from the old engine Forrest mislead us, but i way you could understand because it was very small the effect, else maybe we could close the thread for a while till we figur out if the change are good enough.

From: Mannen

This Post:
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67475.137 in reply to 67475.136
Date: 8/1/2009 7:51:19 AM
Overall Posts Rated:
7575
That sounds good, it seems hard however to evaluate? When a shot was missed was that caused by good defence or a block altering the shot?

/Mannen
This Post:
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67475.138 in reply to 67475.137
Date: 8/1/2009 10:30:05 PM
Overall Posts Rated:
406406
in real games a block sometimes changes momentum, so why not add some kind of psychological bonus to blocked shots like poorer shot selection or slower offensive pace, more offensive fouls due to frustration, by the team that shot was rejected...