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How long should this Take

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196687.138 in reply to 196687.137
Date: 10/7/2011 5:19:56 PM
Overall Posts Rated:
147147
You've made some great points in this thread; your knowledge of the ins and outs of this game is vast and I'm not going to question any of the recent points you've made.

With respect to this daytrading vs. training in lower divisions, I don't think you're looking at the entire picture:

1. Daytrading is too time-intensive for the average user. Also, with the new transfer rules and lack of funds available to new teams, this option isn't all that realistic.

2. At the D4 and D5 levels, it's hard to screw up training: avoid JS, focus on OD, and sprinkle in a little PA and 1v1.

3. Training your own players accomplishes two things:
a. You can use all of your profits to build your arena and increase income.
b. Your roster is more valuable than the weekly salary paid.

4. A team's value isn't solely determined by TPEs of it's players. Arena size plays a part as well.

Hrudey's team (30851) is a perfect example of what 2,3, and 4 can do in a short amount of time.

Strictly focusing on training has allowed him to put 1.5 million dollars into expanding his arena. This is only in 2 full seasons, mind you. Pretty impressive. It's not like he's been one position training, either.

His low team salary, which his team vastly outperforms, allows him to pull 110k in weekly profits as he earlier reported. He's going to have a serious nest egg when he promotes to D.3.

Contrasting this with you're friend (30254) shows how advantageous training can be, even if we take into account his recent inactivity.

Even for a more average user like me, training has been profitable. The painstakingly anal process you went through of ripping apart my transfers ignored the fact that non-NT caliber players still have value. Each of the players I sold were more than capable of capping, which is why they sold for the prices they did.

This Post:
00
196687.142 in reply to 196687.139
Date: 10/7/2011 7:32:54 PM
Overall Posts Rated:
147147
I build my arena soooper fast.


I don't think you can be an example here, because the division you started in made your first year a lot easier economically.

You mght wantto take another look at my buddies roster after the acquisitions. DMIs puts Hrudeys best players at around 120 and 90 DMI. Salary around 10k realm. My buddy has DMIs and salaries which double or triple. I really don7t like the SF he is selling though. I guess thats why he is selling! LOL


You and I are looking at this from two different points of view. Your friend's players are certainly better and more valuable, but both teams are accomplishing the same task: destroying their league. Why spend any more money than you have to? Your friend is wasting 70k each week on excess salary, so the daytrading he is doing is only making up that gap, not making him any money.

To post the same profit margins as hrudey, your friend would have to make a combined 110k in profits each week from daytrading and revenue. And that's pretty tough to do, if not impossible.

Last edited by Arthur Monay at 10/7/2011 7:45:59 PM

From: GM-hrudey

This Post:
00
196687.144 in reply to 196687.139
Date: 10/8/2011 12:21:53 AM
Overall Posts Rated:
32293229
You mght wantto take another look at my buddies roster after the acquisitions. DMIs puts Hrudeys best players at around 120 and 90 DMI. Salary around 10k realm. My buddy has DMIs and salaries which double or triple. I really don7t like the SF he is selling though. I guess thats why he is selling! LOL


I'm not sure those are necessarily my 'best' players, just the highest salary/DMI ones. And I'm sure I'm not telling you anything you don't already know far better than me when I point out that there are plenty of nearly-free skills for certain positions, which impact salary very little (and DMI, as it appeared to be calibrated so DMI at proficient GS = 10 times calculated salary, though I don't know if the DMI formula was adjusted when the seasonal salary ones are updated). And often, those "free" skills are also not directly reflected in match ratings. But they sure do seem to matter when the games are actually played!

So, yeah, I'm not exactly rocking the 30k salary centers with pitiful handling or forwards with inept defense or whatever else. When you set a TL search to average+ handling, passing and OD and best position C or PF, (well, and for me, narrowed to Americans, though that's of dubious value), you find some guys that are really quite poor indeed, the occasional guys who are extremely good and extremely expensive both in transfer fee and salary, and the guys in the 8-12k salary range who might have just enough skill at the big man positions to fit into my lineup. Beyond that, though, I'd much rather carry about 80-90k/week in salary and put a lot of money into the arena now, rather than 150k+ in salary, the transfer fees to bring those guys in.




This Post:
22
196687.145 in reply to 196687.143
Date: 10/8/2011 12:40:51 AM
Overall Posts Rated:
147147
LOL. Look at my margins. making 100k a week on daytrading is infact possible. I did it many many many times. I averaged it for whole seasons.


This discussion is going in circles, so I'm going to step out after this post and let you have the last word.

You did all of this during a different era. Free agency and the 4 day wait have done a decent job of curbing daytrading. I would argue the success you had can no longer be achieved, save for the user who is willing to spend hours each day scouring the transfer list. For the average user, hrudey and tangosz's teams should be used as a template for success in the lower divisions.

From: Jay_m

This Post:
00
196687.148 in reply to 196687.147
Date: 10/8/2011 11:14:05 AM
Overall Posts Rated:
216216

This is why I use TSP lately as my primary tool when evaluating players on the TL etc.



Sorry, what is TSP?

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