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Season 20 Smack

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From: brian

To: AZ
This Post:
00
216564.139 in reply to 216564.138
Date: 6/6/2012 4:07:34 PM
Overall Posts Rated:
576576
On the flipside, we can't have as much randomness as a regular NBA season, because we have almost 1/4 of the total games that they do.


I'm not sure that explains why the NBBA seems to run at a higher rate. I'll calc more seasons, but IIRC this has been run on prior seasons and it's consistently higher in this league then real life.

Do we also want to change sims in the playoffs?


Home win % is higher in the NBA playoffs though. Maybe this becomes a function of effort, the higher the effort the lower the randomness.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: Peluin

To: Coco
This Post:
00
216564.142 in reply to 216564.140
Date: 6/6/2012 5:31:16 PM
Visionaries
NBBA
Overall Posts Rated:
182182
Sounds to me like the answer could also be more games in a season (and hopefully, less time in between them)!

When I played this baseball sim: (http://www.csfbl.com) there were 8 games simmed a day!

Pigs will fly first though

From: AZ

To: Coco
This Post:
00
216564.143 in reply to 216564.141
Date: 6/6/2012 5:32:18 PM
Overall Posts Rated:
134134
What about a randomness in the type of benefits enthusiasm can bring? One game its more defensive focused, the next game everyone runs around screens better for easier looks.

From: Peluin

To: Coco
This Post:
00
216564.145 in reply to 216564.144
Date: 6/6/2012 6:04:31 PM
Visionaries
NBBA
Overall Posts Rated:
182182
Yeah, it's a bit impersonal when you can have a winning streak and a losing streak and then another winning streak (!!) all on the same day.

From: Peluin

This Post:
00
216564.146 in reply to 216564.145
Date: 6/6/2012 6:11:13 PM
Visionaries
NBBA
Overall Posts Rated:
182182
I'd like to see some variation of wozz's idea implemented.

Fans should care about your home performance.
Fans shouldn't be so darn fickle (influence of immediately preceding road game is ridiculous).
Fans should appreciate close losses and punish embarrassing defeats.

Do those things and I'll stop losing road games 111-25 and winning cup games by the same score, and isn't that a big step in the right direction? Maybe HCA isn't so bad if we actually ever played games seriously as road teams?

The other thing I think (haven't put much thought into this though) would help would be to tone down the effect of enthusiasm. It's multiplicative with HCA (right?) and it feels like you get punished too harshly for "wasting" normals, making conservative play too attractive. Not to mention no one even really considers CTing most of the time.

Last edited by Peluin at 6/6/2012 6:18:33 PM

From: shikago

This Post:
11
216564.147 in reply to 216564.130
Date: 6/6/2012 8:15:02 PM
Milwaukee Lethargy
III.5
Overall Posts Rated:
849849
(1) Ramp up the effects of 30+ pt losses on future attendance.

This both provides a motivation to keep it close and a disincentive to completely tank.

that sounds good at first. but you'll basically be rewarding/encouraging this:
(45502691).
(only a 13 point game... so no attendance effects, right?) pretty good road loss under the new rules!

There are already blowouts in games where both teams are actually trying as hard as they can. (various leagues' playoffs are full of them). So, what are you supposed to do when you have a tough cup game? Even with a very respectable lineup (very high quality backups, all league appropriate players) it's going to be a blowout loss. Unless you make a run in garbage time. Putting you 100% at the mercy of your opponent (hoping they don't normal for one) & making garbage time way too important.

I don't think that type of loss should be punished to the same degree as a team losing by over 100 points. Which it would be with the arbitrary 30 point threshold suggested... (basically a zero-tolerance policy). That doesn't seem right / fair.

so, teams will probably just start making "mutual scrub" agreements. or something to that effect. where d5 quality non-blowouts are rewarded. but someone putting out a decent lineup, without any agreement risks getting punished.

They already have a measuring system in place for the world rankings. That differentiates between teams trying or not. (blow out a high ranked, but tanking team, & your ranking will drop!) Wish they would adopt that to attendance.


Last edited by shikago at 6/6/2012 8:16:09 PM

From: shikago

This Post:
00
216564.148 in reply to 216564.145
Date: 6/6/2012 8:21:36 PM
Milwaukee Lethargy
III.5
Overall Posts Rated:
849849
Yeah, it's a bit impersonal when you can have a winning streak and a losing streak and then another winning streak (!!) all on the same day.

you pretty much have to have multiple games per day for a baseball simulation though. the regular season is 162 games. so unless you want to have a severely truncated schedule.... which doesn't work for baseball really.

Do those things and I'll stop losing road games 111-25 and winning cup games by the same score

for some reason i assumed by tanking they meant multiple games in a row of not being competitive. & not really single game choices between trying in the cup or league.

From: shikago

To: AZ
This Post:
11
216564.149 in reply to 216564.143
Date: 6/6/2012 8:23:21 PM
Milwaukee Lethargy
III.5
Overall Posts Rated:
849849
What about a randomness in the type of benefits enthusiasm can bring? One game its more defensive focused, the next game everyone runs around screens better for easier looks.

a slight boost to *everything* is good IMO.

or... make it potentially harmful. where you can be so enthusiastic that you commit a bunch of extra fouls, take horrible / ill-advised shots, tire yourself out quickly, attempt overly difficult passes (causing turnovers), even refuse to follow the match settings (players going "rogue"), etc...

"what is Craig Pratt doing? he's calling for the ball outside the 3 point line and asking everyone to clear out. he's supposed to be under the basket.... "

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