BuzzerBeater Forums

BB Global (English) > Back to the feature

Back to the feature

Set priority
Show messages by
This Post:
00
157896.14 in reply to 157896.13
Date: 9/29/2010 10:59:34 AM
Overall Posts Rated:
66
Or exists a unique seed for all the games, but the match engine has more input variables which are used while simulating the game. For example. he has to choose who starts the game, based on starting lineup, using a random number generated with that seed. If the starting lineup is changed, even if the same number is generated, another player may won that ball.

This Post:
00
157896.15 in reply to 157896.14
Date: 10/10/2010 2:19:37 PM
Overall Posts Rated:
44
we still waiting for an official answer !!!
it is a bug.. or not ?!?

This Post:
00
157896.16 in reply to 157896.15
Date: 10/11/2010 4:05:40 AM
Overall Posts Rated:
887887
It is a bug.

From: trusts
This Post:
00
157896.17 in reply to 157896.16
Date: 10/11/2010 4:57:09 PM
Overall Posts Rated:
00
From a programmer prospective...I don't think anyone will use a number derived from gs...lineup or what so ever as random seed, there is no reason to use the random function then...as it will be a fixed and predictable outcome (in other words why don't we just use the number). It is a really funny phenomenon though...and I would kill to know why...either the game engine is a way more determined system than we thought or it is really an interesting bug...

Last edited by trusts at 10/11/2010 4:58:09 PM

This Post:
00
157896.18 in reply to 157896.17
Date: 10/11/2010 5:17:33 PM
Overall Posts Rated:
522522
I believe someone already mentioned that it was a bug.

This Post:
00
157896.19 in reply to 157896.18
Date: 10/11/2010 5:27:09 PM
Overall Posts Rated:
00
I prefer it is a bug...but on the other hand, it is an efficient and reasonable way to build the system...generate a random factor once other than hundreds of times for one game, use the random factor when needed. In most cases, user will not notice any difference (generate one random factor or 1000), and identical matches will be discovered only from two teams with identical status (unlikely) and two identical random factors (unlikely), which is improbable but not impossible. And even if we generate the random factor 1000 times for each game...it is still improbable (very) but not impossible to generate identical games of two identical teams...

From: CrazyEye

This Post:
00
157896.20 in reply to 157896.19
Date: 10/12/2010 5:34:10 AM
Overall Posts Rated:
959959
the thing about this game which is also curious, is that "experience" don't play a role their because this should be slightly different betwen those two games.

This Post:
00
157896.21 in reply to 157896.20
Date: 10/12/2010 7:38:51 AM
Overall Posts Rated:
522522
Hopefully a BB can comment on this, but I think a GM posted earlier saying he spoke to the BBs and this was definitely a bug.

This Post:
00
157896.22 in reply to 157896.21
Date: 10/12/2010 7:43:55 AM
Overall Posts Rated:
214214
It definitely seems like a bug and there are BBs looking in to it at the moment.

Everyone will just have to be patient a little while longer until they can sort of what is happening. I'm sure they'll let you know as soon as they can :)