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Suggestions > Fix stamina

Fix stamina

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179621.14 in reply to 179621.13
Date: 4/7/2011 9:58:41 PM
Overall Posts Rated:
192192
That's a problem, but not the problem.

If my awful stamina SF is backed up by a much worse player, he subs out without fail. If my strong stamina PG is backed up by a similarly bad player, he doesn't come out of the game. So the problem is directly related to stamina.

As far as quality players go, there are sound strategies in which you use bad players to eat minutes in easy league games, to save salary. If an owner sets his sim for "strictly follow depth chart," the coach should follow that depth chart. It's absurd that a player with strong stamina becomes some sort of renegade who can successfully tune out his coach, just because his owner had the nerve to make his stamina better.

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179621.15 in reply to 179621.14
Date: 4/7/2011 10:21:38 PM
Overall Posts Rated:
237237
That is half right but it is because of high stamina that they are able to perform at a higher level for longer periods of time. During that time, the player is still able to play better than your backup so hence your backup won't come on.

e.g (figures are completely arbitrary and used to demonstrate my point)

Say you have a starting PG with Passing at 15 and a backup PG with Passing at 5

If your starter have awful stamina, he will get tired sooner meaning his skills will drop sooner. When it drops to say around 4, the backup is stronger than the starter so the backup comes on.

If your starter have strong stamina, he will be able to play long periods without having to rest. So say for the whole game, his skill drop from 15 to say 7 by the end of the game, which is still higher than your backup. Hence your backup does not come on at all.

This Post:
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179621.16 in reply to 179621.15
Date: 4/7/2011 10:36:10 PM
Overall Posts Rated:
192192
Right, but how does this correspond with the "strictly follow depth chart" option? Obviously, if I set the sim for that option, I want my starters to rest. Isn't that the reason there are multiple substitution options to choose from, in the first place?

The fact remains that strong stamina is a hindrance when your players drop in GS if they play too many minutes. Stamina should not overrule the "strictly follow" option. I think I get why it happens, but it's still nonsensical.

This Post:
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179621.17 in reply to 179621.16
Date: 4/7/2011 10:46:50 PM
Overall Posts Rated:
237237
how does this correspond with the "strictly follow depth chart" option


It is following your depth chart. It will always be starter, backup then reserve. If your starter will play better than your backup, then the coach is going to keep him on the court regardless of depth chart.

Ever considered starting your weaker player and have your stronger player come off the bench to try help out minutes?

This Post:
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179621.18 in reply to 179621.14
Date: 4/7/2011 10:47:28 PM
Overall Posts Rated:
103103
Basically, your complaint is that your player is performing closer to what you're paying him for over an extended period due to his high stamina, and you can't get the minute distribution you'd prefer because you're unwilling/unable to pay a better backup. Nothing's wrong with the system, you're getting more money value out of the strong stamina player, because he's playing closer to his salary over the course of the game than the awful stamina player. The tactical decision to have a really big disparity in your starter-backup talent levels just means that you either have to avoid starting your good player twice or get a massage doc and deal with the poor GS.

This Post:
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179621.19 in reply to 179621.18
Date: 4/7/2011 11:05:53 PM
Overall Posts Rated:
192192
This makes sense in theory, until you consider that the player is adversely affected by playing too many minutes when his GS starts to drop. I have a massage doctor, and he doesn't help the cause nearly enough to justify breaking 80 minutes (unwillingly, of course).

There is a problem, in that all coaches are present-biased, and long-term effects are not considered (even if I ask my coach to please consider long-term effects and follow the depth chart).

Last edited by RiseandFire at 4/7/2011 11:08:26 PM

This Post:
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179621.20 in reply to 179621.17
Date: 4/7/2011 11:08:00 PM
Overall Posts Rated:
192192
how does this correspond with the "strictly follow depth chart" option


It is following your depth chart. It will always be starter, backup then reserve. If your starter will play better than your backup, then the coach is going to keep him on the court regardless of depth chart.

Ever considered starting your weaker player and have your stronger player come off the bench to try help out minutes?

In this case, it's treating the backup like a reserve. When coaches use set rotations the backup replaces the starter at a certain point in time regardless of skill disparity. That a game which relies on minutes management wouldn't have rotational sub patterns is a ridiculous, yet unfortunately true proposition.

and yeah, I've started my weaker player quite often, because I've had to. but I shouldn't have to...

This Post:
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179621.21 in reply to 179621.19
Date: 4/8/2011 5:38:20 PM
Overall Posts Rated:
103103
It's not the coach's job to consider future effects, it's the general manager's (yours). If you want the coach to play the backup, make sure the backup is going to be better than the starter at some point during the game as the starter wears down. If your starter has high stamina, he needs a relatively better backup behind him, because he won't lose effectiveness as fast.

This makes your team perform better as a whole, and you're not wasting the money you pay your starter, because he's not running around wheezing for air after 30 seconds on the court. It also makes your team better able to sustain injuries, as your team won't have a huge drop in talent because the starter is out for three weeks. The trade-off is, of course, that you have a lower financial operating position, or might even need to retool away from the one mega-salary star and McScrubs model in favor of a more balanced team salary position.

Or, you have the option to only get to start your mega-salary star in one game and play him as a backup in the other game, to keep his minutes under 80.

Basically, the choices are already there, they're already pretty varied, and I don't see that there's anything wrong with the system -- you're just complaining because you don't like the outcomes of the choice you've made. What everyone's trying to tell you then is that you need to investigate the other choices the game makes available to you.

tl;dr version: I'm done with this, good luck to your team.

This Post:
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179621.22 in reply to 179621.21
Date: 4/8/2011 8:18:19 PM
Overall Posts Rated:
192192
I'm complaining because the choices available are unrealistic and don't let you manage minutes sensibly. It's this simple: If the game is based on long-term minutes management, the fact that subs are always based on fatigue and never on rotations is absurd. In the NBA, stars can go 48 mins and be better than the backup the entire time, but they don't because coaches consider long-term effects. If it's my job as a GM to consider long-term effects, I'd like to hire a coach that uses standard rotational subs!

This Post:
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179621.23 in reply to 179621.22
Date: 4/9/2011 4:01:53 AM
Overall Posts Rated:
406406
There are many absurd rules in this game - a real NBA star would never accept a rotation where he would play 48 minutes a game, be a backup in the second game of the week and sit out the third one just to stay in shape - same goes for the training system.

Those are the circumstances we have to accept, as the BBs dont show much enthusiasm when it comes to changing those systems.

This Post:
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179621.24 in reply to 179621.23
Date: 4/9/2011 4:14:04 PM
Overall Posts Rated:
192192
The training system makes more logical sense, though - you don't HAVE to play people 48 mins in a particular game, etc. And isn't the purpose of the success forum to discuss the quirks in the game that the BBs don't want to deal with for whatever reason? This thread alone shaped my original complaint into something much better just through discussion. If something doesn't work, we might as well talk about it a lot and maybe the BBs will reconsider...

They've changed things before. Really I'm asking for the option of reliable rotational subs, working independently of high stamina.

Just have a drop-down window asking if you want subs based on "rotation" or "fatigue" - it can't get much more simple than that.

Last edited by RiseandFire at 4/9/2011 4:16:22 PM

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