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Cross Training (thread closed)

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181778.14 in reply to 181778.13
Date: 4/20/2011 7:06:15 PM
Overall Posts Rated:
209209
A particular emphasis of modern techniques seems to be cross-training, and by the start of season 17, we expect that just as improvement in one skill seems to be linked to related skills, now improvement in one skill will in addition be linked, more weakly, even to seemingly unrelated skills.

To me they're saying the elastic effect will now take other skills into account, albeit not as much as the ones already effecting the skill you chose to train.

So training a rebounding monster in rebounding, his training will be slowed down by additional skills now.
And training a player's weakness will be faster because more of his higher skills will be speeding up the weak one.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
From: MJ

This Post:
00
181778.15 in reply to 181778.12
Date: 4/20/2011 7:34:44 PM
Overall Posts Rated:
5050
Some BBs explanation would be great as I think just docend24 understands the news as I did.
Example:
Now pressure training (OD) is quicker if player has high driving/handling.
I expect after the news is implemented also high ID, IS, rebounding etc. will help to train pressure (OD) more quickly.
I don't expect additional secondary pops in skills which are not popping for particular training now.

I'm nearly positive this is the correct interpretation. With one modification-- the related skills (e.g., dr/hn for OD) still have a greater influence than the unrelated skills (IS/ID), so it's not that everything is lumped in together, there's just now an extra modification term in there (so there's a strong related-skill effect, and a weak unrelated-skill effect).


true!

as Charles mentioned in news:


A particular emphasis of modern techniques seems to be cross-training, and by the start of season 17, we expect that just as improvement in one skill seems to be linked to related skills, now improvement in one skill will in addition be linked, more weakly, even to seemingly unrelated skills.




I think it's go0d. it seems more close to real. I hope to see pop in FT when train OS/IS or pop in Stamina when train PR/1on1

From: docend24

To: MJ
This Post:
00
181778.17 in reply to 181778.15
Date: 4/21/2011 6:24:38 AM
Overall Posts Rated:
154154
Well I really hope stamkina and free throws will be excluded no matter which interpretation is right. Especially if the one with pops is right. I don't want to have pops in potentially harming skill like stamina.
However I think stamina can't be higher than 9, how could it work then? Would it slow down higher numbers (10+) with nothing to do about it?

From: Hadron

This Post:
00
181778.18 in reply to 181778.16
Date: 4/21/2011 6:28:16 AM
Overall Posts Rated:
3333
Sure, not passing, although maybe you'd figure out when to pass - off the dribble?

This Post:
00
181778.20 in reply to 181778.19
Date: 4/21/2011 6:52:25 AM
BC Hostivař
II.2
Overall Posts Rated:
11991199
Second Team:
Jirkov
easier in way of speed of the training (but I expect just small boost), but looks you still have to play players out of position to train it ... so I don't expect huge changes in training habits of managers

Last edited by rwystyrk at 4/21/2011 6:53:02 AM

This Post:
00
181778.22 in reply to 181778.21
Date: 4/21/2011 7:04:26 AM
BC Hostivař
II.2
Overall Posts Rated:
11991199
Second Team:
Jirkov
Maybe you are right, but what will be reaction of managers? Playing bigmen on PG instead of playing on C little bit slower than now? Maybe few of them will go for PG training but not many. The effect has to be really big to change training pattern, but I hope just for slow influence as me and our managers are able to train out of position even with current training rules.

This Post:
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181778.23 in reply to 181778.19
Date: 4/21/2011 7:05:55 AM
Nitra Corgons
Extraliga
Overall Posts Rated:
10081008
Second Team:
Nitra Urpiners
One way they ruins the game on the other they take tons of money out from the teams. Dont know the average no of teams hiring monster per season, i d guess 2-3 minimum, but i believe along with the price and salary they keep economy sustainable. Just imagine Misagh and co.wont be able to throw their tanked money on them? So i guess BBs wants to keep em around..

1 BBB, 20 Leagues, 10 Tournaments, 3 Europe Titles (SVK), 2 World Bronzes (SVK), 2 Europe Bronzes (SVK,FRA), 42 Seasons NT coaching
From: Fresh24
This Post:
00
181778.24 in reply to 181778.22
Date: 4/21/2011 8:29:54 AM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
And since this is going to start in season 17, how are managers going to preopare for this? I think it may make sense to train primary skills for this upcoming season, and wait to train secondaries next season.

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