I was using HA/DR as an (inefficient) shorthand for one on one training, primarily considering the DR portion as a stopping point. I would honestly expect HA and DR to both be over 11 already with the amount of JS/JR/PA/OD training it would take to get the targets in those skills. You're right, though. I probably should have put a higher target there. I think HA should stay in good shape from secondary pops, since it is secondary to all of the other training, but if it was rising slower than expected it would need attention. For the second part, I actually did set the combo guard's target the highest.