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Bugs, bugs, bugs > Is this a bug?

Is this a bug? (thread closed)

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From: FSH

This Post:
00
202195.14 in reply to 202195.1
Date: 11/12/2011 10:43:41 AM
Overall Posts Rated:
797797
I have a theory about skills drop:
Drop and pop-up both have elastic effect...

So if you can give us a full image of your player's skills, we can analize this case better.

From: Jonidas

To: FSH
This Post:
00
202195.15 in reply to 202195.14
Date: 11/12/2011 12:12:23 PM
Ratatatata
IV.27
Overall Posts Rated:
474474
I have a theory about skills drop:
Drop and pop-up both have elastic effect...

So if you can give us a full image of your player's skills, we can analize this case better.

This is him:

Carlo Pirletti (2657899)
Center
Owner: Ratatatata

Weekly salary: $ 40 244
DMI: 407500
Age: 33
Height: 7'2" / 218 cm
Potential: allstar *
Game Shape: strong

Jump Shot: average Jump Range: mediocre
Outside Def.: mediocre Handling: respectable
Driving: respectable Passing: awful
Inside Shot: wondrous Inside Def.: prominent ↓
Rebounding: wondrous Shot Blocking: inept
Stamina: respectable Free Throw: prominent

Experience: proficient

I don't know how drops work, but it's not normal for a 33 years old player to decrease in more than 1 level any of his habilities in a week. If this continues the same way means that in 3 weeks will be in respectable?

Last edited by Jonidas at 11/12/2011 12:12:43 PM

From: Mayeah

This Post:
00
202195.16 in reply to 202195.15
Date: 11/12/2011 12:46:27 PM
Overall Posts Rated:
224224
As someone told you, it could drop from 12.0 to 10.9 (a 1.1 drop, not a 2 lvl drop), so visualy its two levels, but not in reality (remember sub-levels).

Last edited by Mayeah at 11/12/2011 6:34:33 PM

From: Mayeah

This Post:
00
202195.19 in reply to 202195.17
Date: 11/12/2011 6:34:57 PM
Overall Posts Rated:
224224
You believe right =D

This Post:
11
202195.20 in reply to 202195.11
Date: 11/12/2011 6:35:53 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
I think the surprise is that a player can drop 1.1. Most people were under the assumption that once players are old enough, they have a gradual, and consistent decrease in their skills, which is not the case if a player drops atleast 1.1 one week, and not the next. Drops have to be sporadic & fluctuate wildly (which I don't think is very realistic, and not the best for gameplay imo) but I guess as a community, we have to try to figure out if it's random decreases, or if there is some rhyme and reason behind those drops (eg. minutes played? GS?)

From: Ashurri

This Post:
00
202195.21 in reply to 202195.20
Date: 11/13/2011 12:16:47 AM
Overall Posts Rated:
7979
My take on this is that different players have thresholds at different times that hold back skill drops at different strengths, not that skills don't drop at the same rate. Imagine everyone have marbles in to catch (the skills dropping) and their ability to catch the marbles (to hold back the skill dropping awhile) vary.<- could explain why skill dropped two levels in a week because finally the accumulated marbles dropped)

But in the end they end up spilling the same amount of marbles because their hands can't catch anymore, and when and how much in between varies depending on their catching skills. Players can catch very good one minute but and then horribly the next... so it's completely random drops, with no way of telling the actual rate except that everyone will end up spilling the same amount.

I know this is a stupid analogy but I can't seem to think straight now.

Last edited by Ashurri at 11/13/2011 12:20:47 AM

From: Fresh24

This Post:
00
202195.22 in reply to 202195.21
Date: 11/13/2011 1:53:26 AM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
That was actually a good analogy. I do hope it is like that, but I don't understand why they would want to complicate the system, and not remove the 'hands' so there was just that consistent drip of marbles.

This Post:
00
202195.23 in reply to 202195.22
Date: 11/13/2011 5:09:44 AM
Overall Posts Rated:
9696
I'm not sure it works as explained, but it might. And I can see positive points in that system.

If older players would have skilldrops at a fixed rate, they would indeed decrease constantly and visibly.
When there is a chance the drop is prevented, aged players have a higher chance of staying attractive for teams. Players carreers would actually be lengthened by that, and it is also more interesting for managers to keep older players, and even buy them.

As a player can drop 2 visible levels in a skill, yet doesn't drop again the week after, it indeed proves it can not be a fixed drop rate.

Why a more complicated system? to make the game more attracktive I suppose, and as far as I'm concerned, it's working.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
202195.24 in reply to 202195.23
Date: 11/13/2011 8:38:14 AM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
That does make a fair bit of sense for this potential system of skill drops. I wonder if there is a way of testing whether it is in fact the way it happens.

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