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Suggestions > Remove Patient from the game

Remove Patient from the game

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This Post:
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232873.14 in reply to 232873.13
Date: 12/12/2012 5:09:45 AM
Overall Posts Rated:
274274
Well you now take this thread to a whole other place. I for one think that updating D in game engine should be a high priority task. Current situation were 2-3 zone doesn't work as it did in the past and "Box and one" is not really clear must change.

But as I said that's an other discussion.

As for patient. I agree with Wolph. As I said before, it's a fine tactic and shouldn't be removed but something must be done. Current situation is just managers taking advantage of a side effect created by BB.

"Did you miss me??? - "With every bullet so far..." Al Bundy
From: nasantos

This Post:
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232873.15 in reply to 232873.10
Date: 12/12/2012 5:18:45 AM
Overall Posts Rated:
485485
I can easly agree with your opinion.
Something has to be done to solve the patient tactic problem.

This Post:
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232873.16 in reply to 232873.15
Date: 12/12/2012 5:21:16 AM
Overall Posts Rated:
485485
I hope a discussion about this can lead to something good for BB.
That's why i created this thread, so that we all could say what we think about it.

This Post:
11
232873.17 in reply to 232873.16
Date: 12/12/2012 5:22:52 AM
Overall Posts Rated:
13691369
Actually I don´t see the patient problem as big. There´s very few true upsets, even if you play a SG on the C spot. The better -team- still wins in most cases, won´t it?

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
11
232873.18 in reply to 232873.17
Date: 12/12/2012 6:58:06 AM
Overall Posts Rated:
274274
"The better team"
What's that?

SG as C with Patient can change games complacently. The favorite team can and should lose games in case the other team out play them in terms of tactic - BB should make sure that it happen (Unless where's the fun..??) but patient with SG as C is just taking it to far for my opinion...

"Did you miss me??? - "With every bullet so far..." Al Bundy
From: Awaka
This Post:
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232873.19 in reply to 232873.18
Date: 12/12/2012 11:31:18 AM
Overall Posts Rated:
99
I really dislike and disagree with your suggestion.

Voted NO.

From: rcvaz
This Post:
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232873.20 in reply to 232873.19
Date: 12/12/2012 12:34:45 PM
Overall Posts Rated:
172172
I agree that this possibility of PG playing at C (and vice-versa) is ridiculous, although the two things that make it possible (Patient offense and defensive switching) aren't the problem by themselves. One thing I wonder is if you can somehow limit the defensive switchings. For instance, allowing your PG and SG to defend only as PG or SG, and allowing the SF/PF/C to defend at SF, PF, or C. I realize this may hurt when you want to train your guards in inside skills, but it would make it harder to play bigs/guards way out of position.

Ideally you would want the game engine to identify the reasonable defensive assignments, but that's much harder to put in place.

This Post:
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232873.21 in reply to 232873.20
Date: 12/12/2012 1:04:18 PM
Overall Posts Rated:
13691369
Ideal would be, that even in a m2m the player would guard the POSITION, not the PERSON. so if there is a sg playing C lingereing around at the 3pt line all the time, you have to make some defensive switches (like in a real m2m) so that he´s not guarded by the slowest and probably least talented guardian out there.

Sure you have to stick to your man IN PRINCIPLE, but after five or six possessions or at least at halftime defense should adjust by switching.

Last edited by LA-seelenjaeger at 12/12/2012 1:05:20 PM

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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232873.22 in reply to 232873.21
Date: 12/12/2012 1:26:48 PM
Overall Posts Rated:
172172
I understand that that's how it works in real life. But in the game engine, it would require some kind of algorithm that would, after a few possessions of mismatches, identify which defensive assignments need to be switched. Or maybe even before the game, the engine can determine which players on the opposing team "look like" PG, SG, etc, regardless of what position they're put in.

From: yodabig

This Post:
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232873.23 in reply to 232873.22
Date: 12/13/2012 7:40:01 AM
Overall Posts Rated:
14651465
In this game in 90% of matches man to man is the best defence. However patient gives you an offence that is bad for man to man and I think that is an important tactical choice. If you are certain your opponent will play patient and run a guard at center for training just play a 3-2 zone and their goose is cooked.

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