BuzzerBeater Forums

Help - English > 74minutes 9 to 7 GS

74minutes 9 to 7 GS

Set priority
Show messages by
This Post:
77
233488.15 in reply to 233488.14
Date: 12/22/2012 10:40:00 AM
Overall Posts Rated:
774774
On the other side, how many times do you go over 75 minutes and get a GS boost. Nobody ever posts about that as it is much easier to complain about something.

You can't just take 1 example and say, "Oh my god, my player got 65 mintues and went down in GS. WTF?"

I keep track of every players minutes and GS for every week since I've started. I don't have the data in front of me right now, but I know a large % of the time, I have nothing to complain about when proper minutes are given.

The times that I go over in minutes, I expect a penalty and again, a large % of the time I don't get away with it. But sometimes I do and get no drop or even an up.

If you give us some more data, example:

Player X played between 60-65 minutes/week 17 times over the past 3 seasons. 12 times he had a GS drop, 3 times he stayed the same, and 2 times he had a GS up. THEN you would have a case for GS randomness being too large.

Last edited by Kumiko (CAN U21) at 12/22/2012 10:52:12 AM

If you remember me, then I don't care if everyone else forgets.
From: Manouche

This Post:
11
233488.17 in reply to 233488.12
Date: 12/22/2012 4:20:18 PM
Overall Posts Rated:
699699
It's still a rant with nothing new brought to the table. Care to explain what urged you to come here after yesterday update ? It might give us some facts to start with.

Proficient Gs is exceptional. There is no way to guarantee Proficient, it is by design.
Once you hit strong and after 3-4 weeks into the season, if you manage GS well, a player will keep a strong GS or above for the rest of the season 999 times out 1000. If the player drops to 7, it's likely his GS was mismanaged.
If your team is riddled with 7s, you are mismanaging GS.

But I know it's not your problem, you just have too high expectations and something you can't perfectly control to an inch square becomes a matter of luck more than anything else. I'd say it's a matter of perception. Not a reason to mislead newcomers or players seeking advices here with misperceptions. Gs is very manageable and most BBers can manage it.

This Post:
00
233488.18 in reply to 233488.15
Date: 12/22/2012 5:00:03 PM
Overall Posts Rated:
32293229
On the other side, how many times do you go over 75 minutes and get a GS boost. Nobody ever posts about that as it is much easier to complain about something.


Had an injury this week and so I had a guard play 78 minutes and go up from 8 to 9. Maybe I should bring that up on the bugs forum? ;)

But as far as the topic goes, yes, GS does have a random component. But it's not entirely or even mostly random, else guys who are being played in the 80+ minute range routinely or who rarely appear on court would tend to have better GS than they do now and guys in the 50-70 range would likely tend to have worse than now.

This Post:
00
233488.19 in reply to 233488.17
Date: 12/22/2012 5:59:57 PM
Overall Posts Rated:
596596

Proficient Gs is exceptional. There is no way to guarantee Proficient, it is by design.
Once you hit strong and after 3-4 weeks into the season, if you manage GS well, a player will keep a strong GS or above for the rest of the season 999 times out 1000. If the player drops to 7, it's likely his GS was mismanaged.
If your team is riddled with 7s, you are mismanaging GS.


I agree with the majority of this, except 999 times out of 1000 is too high (at least for my team). It's closer to 900 times out of 1000.
In four seasons, I've only seen 1 player drop from 7 to 6 while playing in the sweet spot of 48-75 minutes.
Dropping from 8 to 7 while getting 48- 75 mins is not likely, but happens about 10% of the time.
Dropping from 9 to 8 happens about 25% of the time, even with well managed minutes.

Strangely, I've never seen a drop when a player gets exactly 48 minutes. Only holds steady or increases.

This Post:
00
233488.21 in reply to 233488.1
Date: 12/23/2012 3:23:12 AM
Overall Posts Rated:
211211
i agree with you,GS is more of luck than management of minutes.ofcourse a decent amount of minutes is required to maintain a decent GS but I have seen players of mine who have played 70+minutes pop to proficiennt GS while players playing the 'perfect amount of minutes' of around 60 drop from 9 to 8 or even from 8 to 7.

From: thylacine

This Post:
00
233488.22 in reply to 233488.20
Date: 12/23/2012 3:34:37 AM
Overall Posts Rated:
9191
Has it been any more development in the research of connection between Stamina and "optimal" GS minutes?

Last edited by thylacine at 12/23/2012 3:35:28 AM

This Post:
00
233488.24 in reply to 233488.23
Date: 12/23/2012 1:17:00 PM
Overall Posts Rated:
455455
My guys generally get 60-75 minutes a week without having any major gameshape issues. I would also be upset if a guy dropped 2 levels with only 75 minutes played, I've never seen that before, I've actually had players get 75 minutes and their gameshape has gone up the following week.

Out of curiosity, what's the stamina level of the player that dropped? I have no proof but I've generally found that players with higher stamina can handle more weekly minutes than players with lower stamina.



Advertisement