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Are they worth anything?

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This Post:
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236746.14 in reply to 236746.6
Date: 3/3/2013 10:57:29 PM
Overall Posts Rated:
137137
i have to agree. very well said.

This Post:
00
236746.15 in reply to 236746.5
Date: 3/3/2013 11:29:46 PM
Overall Posts Rated:
766766
yep - this is what u should do - took me a good few seasons to work out training. no use having a good trainee when u first start out because chances are, is that ur gonna blow it.

ur in Div V though so its not like u need awesome guys. keep the guys you have, let them play for a few weeks, work out which ones are not performing, then toss those that arent up to scratch. u will most likely be up against bot-teams, and really, once you have a few weeks of this game under ur belt, then u can start reorganising ur roster.

This Post:
00
236746.16 in reply to 236746.1
Date: 3/4/2013 9:26:34 AM
Overall Posts Rated:
111111
Problem solved itself. 3 trainees a SS pot an AS pot and star. 6'7 6'7 and 6'6 in height.

I'll just throw others on the 2-pos stuff


Owner: Team of the Scroll

Weekly salary: $ 2 111
Role: draws a paycheck
(BuzzerBeta)

DMI: 0
Age: 18
Height: 6'7" / 201 cm
Potential: allstar
Game Shape: respectable
Jump Shot: pitiful Jump Range: awful
Outside Def.: mediocre Handling: mediocre
Driving: average Passing: average
Inside Shot: pitiful Inside Def.: pitiful
Rebounding: respectable Shot Blocking: pitiful
Stamina: mediocre Free Throw: pitiful

Experience: atrocious




Owner: Team of the Scroll

Weekly salary: $ 3 135
Role: draws a paycheck
(BuzzerBeta)

DMI: 0
Age: 18
Height: 6'6" / 198 cm
Potential: star
Game Shape: respectable
Jump Shot: average Jump Range: respectable
Outside Def.: average Handling: inept
Driving: awful Passing: average
Inside Shot: average Inside Def.: respectable
Rebounding: awful Shot Blocking: awful
Stamina: awful Free Throw: inept

Experience: atrocious




Owner: Team of the Scroll

Weekly salary: $ 1 897
Role: draws a paycheck
(BuzzerBeta)

DMI: 0
Age: 18
Height: 6'7" / 201 cm
Potential: superstar
Game Shape: respectable
Jump Shot: average Jump Range: mediocre
Outside Def.: pitiful Handling: average
Driving: inept Passing: mediocre
Inside Shot: atrocious Inside Def.: awful
Rebounding: mediocre Shot Blocking: awful
Stamina: respectable Free Throw: atrocious

Experience: atrocious


Sad they all suck at SB... Training should be fun

Last edited by ShadowSlam at 3/4/2013 10:32:48 AM

This Post:
00
236746.17 in reply to 236746.16
Date: 3/6/2013 10:28:02 AM
Overall Posts Rated:
111111
So... Lets just assume I want the superstar guy to be a balanced SF and the other 2 get what they get, etc.

How should I train up Marks?

This Post:
11
236746.18 in reply to 236746.17
Date: 3/6/2013 11:15:56 AM
Overall Posts Rated:
111111
Initial plan:
Alternte IS and 1v1 forwards until IS=8
ID until =8
Reb until =8
OD until =9
Passing until =6
JS for wingmen until =10

This Post:
00
236746.19 in reply to 236746.18
Date: 3/6/2013 1:08:13 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14211421
I'm no training guru, but maybe you could start with DR for forwards to get up DR and HA quickly, so the other skills train faster with the elastic effect. Then depending on your chances in the league and the rest of your team, train them either at a spot that makes you weak (if you don't have a good chance anyway), or at a spot that doesn't make you much weaker (if you have a bad PG, training your trianees at PG isn't gonna hurt you as much), if you want to keep competing.

I'd save JS for wingmen for when you want to compete, because it gets pops from other training as well, and you can play them at their natural position thus keeping your team balance/strength intact.

This Post:
00
236746.20 in reply to 236746.19
Date: 3/6/2013 1:21:12 PM
Overall Posts Rated:
111111
Yeah... That JS wingman is like 2 seasons from now in his training and the 1-1 is alternated with IS well before the OD which has elastic effect

This Post:
11
236746.21 in reply to 236746.18
Date: 3/6/2013 5:56:53 PM
Overall Posts Rated:
126126
Initial plan:
Alternte IS and 1v1 forwards until IS=8
ID until =8
Reb until =8
OD until =9
Passing until =6
JS for wingmen until =10




I'm stealing this for a player of my own me thinks.