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Suggestions > Improve Staff System

Improve Staff System

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270718.16 in reply to 270718.14
Date: 8/29/2015 12:35:38 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
LOL you're right that was out of place :) Nevermind, I was just reading some mgtow forums lately.

Anyway, about staff, I still don't see the issue. People are making two mistakes: Overbidding for low salary staff, which is an obvious mathematical mistake, not bad game design. And more importantly, neglecting lower level trainers. As I said, you can easily train a 120 tsp player with a competent trainer, which is very cheap.

Maybe it wouldn't be a bad thing to make flat salaries for staff depending on level, or some other solution, but I also like the current system, I think it's dynamic and diverse.

I agree with you about stamina and minutes distribution. The whole concept could use a complete change. I do give credit to Marin for adjusting stamina influence on game shape, it was a good tweak for now.

About training, I've gotten used to it, and don't need changes. But if someone has a better suggestion, I would listen.

About game engine and tactics. Here I think it's tricky. The main problem I see is, no one really develops the GE continuously, Marin is doing good job in other areas, but I don't think he can do much about GE. If original BB, who developed the GE, continued working on it, I'm sure it would be much better by now. So the future doesn't look bright :(

This Post:
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270718.18 in reply to 270718.17
Date: 8/29/2015 7:45:14 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
I don't remember exactly. Probably last season. Players with higher stamina can play more minutes per week without losing game shape.