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Is trading illegal?

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284311.14 in reply to 284311.12
Date: 1/5/2017 8:04:58 AM
Overall Posts Rated:
197197


Today, I have to think hard about whether or not I sell a player in order to be able to buy a slightly better player afterwards. The amount of players offered in certain quality regions is simply not that high and prices are very volatile. It could very likely leave me with a non-competitive team if I don't find a replacement soon.



Yeah, man, that's the idea. To think hard. I don't see where's the problem about that.

The amount of players offered in certain quality regions is not high because training is a slow process and not many managers develop players for long. So they become rare and unique. Being rare, they become expensive. Being unique, they tend to be kept for many seasons in a single team because no money can buy a similar or better player.

That said, today you can also sell and buy very freely. You just cannot buy and sell as your only strategy. Or maybe you can. Evaristo's proving that one can make a profit even with the current taxes (which sucks, but still).

Last edited by LA-Bernspin at 1/5/2017 8:05:40 AM

This Post:
00
284311.16 in reply to 284311.15
Date: 1/5/2017 2:14:55 PM
Overall Posts Rated:
339339
thompson is there to rebound and what else?
not to mention he gets dominated by most of the centers in NBA due to his lack of height and weight.
why there is no so much baskets under the rim is because of lues defensive schemes and because he always gets help...
real basketball works a bit different that this "simulation" because you can send people to drive on weak side,to get help,to double team etc...
and as nba and buzzerbeater doesnt have anything in common its complete nonsense to compare those two...

PS selling twice as higher was never and never will be a problem if you use common sense and you are active in searching transfer list,what is the problem is that you get punished by all these taxes that you people have put in the game...and i guess since its a manger game you should be able to buy/sell...but whatever,it feels like im speaking to wall when i try to discuss d2d trading...

This Post:
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284311.22 in reply to 284311.1
Date: 1/5/2017 6:31:44 PM
Overall Posts Rated:
14901490
You know, when it came out we did say the tax should hit profit and not the sale value.

Of course the usual suspects said we only complain, we are never happy, we never make an effort, bla bla bla.

A few days later there were guys on forums who had not 50% or 60% of the sale value but negative values! As in, you sell and they take all of he sale price and more!!!! This is how things have been done in this game, so you have my sympathies.

Last edited by Lemonshine at 1/5/2017 6:37:46 PM

This Post:
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284311.23 in reply to 284311.11
Date: 1/5/2017 7:06:22 PM
Overall Posts Rated:
77
Ok. Just a thought here, but if buying a player at an excessive price ( to protect inexperienced users ) is against the rules, then why not just set the game engine to reject it as it happens. Inexperienced users definitely would not have a good read on "market value" anyway because even experienced users like myself have a hard time reading it, and the game engine should have the best read on market value at that moment. If it's all about protecting the inexperienced with an absolute policy, then why not do it properly?

...Or what about a warning to the team making the high bid (as it happens again) for example ..."you are attempting to bid 183% of market value for this player. Is this ok?" It just makes sense for the game engine to play a part in this as the bid is made and take some of the finger pointing out of the game.

Last edited by habs19 at 1/5/2017 9:49:11 PM

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