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Is 3-2 zone hopelessly broken?

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285803.14 in reply to 285803.11
Date: 3/20/2017 10:35:08 PM
The LA Lions
II.2
Overall Posts Rated:
189189
Lemme put it this way, if I had a, say, 14 OD guy out there, could this still happen? This is what I'm interested in.

I think it would. And, yeah, I think you're being a little grumpy. I haven't played a 3-2 zone IRL in a very long time, but I think even IRL a corner trap would be one of the "3" and one of the "2", and a cross pass or some quick passes to the other perimeter would leave your other "2" scrambling and flying at the pass recipient on offense.

So I don't think placing a guy in the C or PF slot of a 3-2 zone means that they will never get stuck needing to defend an outside shot, either ingame or in IRL.

I personally think the 3-2 is a very good defense, I've seen it work against even Look Inside and/or Low Post back in D4, can't speak about the highest levels. I actually expected this thread to be about 3-2 being too good, not being too bad.

edit: KK MAJSTOR Bednja took, what? 118 shots? So if half of them were outside, @59, and your center defended 5 of them, that's still only 8% of outside shots he defended. Is that a lot? He played 47 out of a possible 53 minutes, right? It doesn't seem like a lot to me.

Last edited by Harold Miner at 3/20/2017 11:29:12 PM

This Post:
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285803.15 in reply to 285803.14
Date: 3/28/2017 12:13:22 PM
Archers of Loafcross
II.4
Overall Posts Rated:
7373
The zones are unreliable at best. I've tried 3-2 and 2-3 and both place the wrong players in the wrong positions on the floor. There is no reason that an inside defender should be guarding outside shooters on multiple occasions. The only solution is to build each defender the same way, and use the little bump you get to ID or OD from the chosen tactics. The sim is just not advanced enough to recognize that a zone is designed so you don't have to switch assignments. Each player stays home.