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32 zone over powerful

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From: atsii

This Post:
00
312732.14 in reply to 312732.13
Date: 12/30/2021 10:46:08 AM
Espoo Seals
SM-Koris
Overall Posts Rated:
764764
Second Team:
Espoo Seal Pups
Then again you let them score 17 more points than in the other match. Of course homecourt and attitude affects but still a big difference from the match with M2M defense. And they still made 80 points with basically 3 offensive players which comes back to my previous point that teams built around 3-2 really struggle with. 3 offensive players is a big hinderance.

This Post:
44
312732.15 in reply to 312732.14
Date: 12/30/2021 12:12:09 PM
white snake
II.1
Overall Posts Rated:
72437243
Second Team:
Black Forest Boars
@augus
Sir do you understand what I am claiming? 3-2 zone doesn't necessarily need SB to be useful. That's my point.

Yeah, to make it useful, OD is enough.

@Alonso
I also agree with that 3-2 zone doesn't require SB, but i do think that with SB, its a superior defense compare to 3-2 without SB.

That's the point. I agree absolutely with you. Without SB you get more up on your OD, but the lack of ID is a problem. With SB you can run a better 3-2.

Im just saying, I agree with the other person here, don't think 3-2 is too strong, its was just well designed, u can play with this zone in many scenerios, like you should be able to, it has its strength and its weaknesses compare to M2M.

On this I agree too. I don't know the engine code, but I had some mail exchange with Marin (back in season 20 or 25...) and read the old posts from Charles. The idea was always that Standard Offense and m2m are the "best" choices/solutions. They have no real downside. If you choose another offense or defense, you gain on one side, but you lose on the other side. Same goes for the 3-2 zone. You gain OD but you lose ID and this you can only compensate via SB.
When GDP was introduced it shifted the downside a little bit away. You can disable the loss in ID if you guess "inside + fast/slow" right. With this the 3-2 has almost (according to my calculations) no reduction. But if you are wrong, you lose your bonus on OD and the 3-2 zone is a failure.
So 3-2 zone is, in my opinion, one of the best designed defenses in BB. m2m und FCP are the other two.

The 2-3 zones and the two boxes are another issue. My data for the two boxes helped me to understand how they work and after that I didn't play them anymore. To get these two to function properly.... puuuhhhh. I think only some NTs can do this and even here I am not sure.

From my personal standpoint there are two solutions. Try to fix the defenses or implement a better defense scheme were you have more options on "who defends who".

Edit: I forgot the 1-3-1. I think it also works well. It is somewhere between FCP and 3-2 and more fragile than these two tactics. But in some games it is a very good choice.

Last edited by Nachtmahr at 12/30/2021 12:25:45 PM

From: atsii

This Post:
00
312732.20 in reply to 312732.17
Date: 12/31/2021 3:41:20 AM
Espoo Seals
SM-Koris
Overall Posts Rated:
764764
Second Team:
Espoo Seal Pups
That could be one way to go. Personally I'm trying to make one of my bigs more offensive so I would have at least 4 offensive players on the court. Being homegrown limits me from trying how this works at top level but I hope to see some success at national level.

And yes 3-2 zone is our kryptonite unless you have very good outside offense that can beat 3-2 zone from outside like durma yolcu! is currently doing. Interesting to see if they can cause the first loss of the season to their opponent.

This Post:
00
312732.21 in reply to 312732.18
Date: 12/31/2021 6:02:08 AM
white snake
II.1
Overall Posts Rated:
72437243
Second Team:
Black Forest Boars
From my brief review, the main problem that causes the 2-3 and Box-and-One zones to be ineffective is the defensive matchups.

Yeah. What I saw in my analysis was that in the Box defenses your PF and C end up to often as a 3pt defender. And your guards have to defend inside the paint. And most of the time these are mismatches.
But the +1 works most of the time.

According to this, to build a team for a 2-3 zone team, you need:
1. High OD on positions PG, SG, SF, PF
2. High ID on C, PF, SF

With this skillset I would go with a 3-2 or m2m. The risk to run in a decent outside offense is to high. And what is with RB? The 2-3 should also strentghen RB, or? This is one of the two main targets for the 2-3...
1) close the paint for inside tactics
2) pray to the BB God that your opponent misses his mid range or 3pt shot and get the Rebound


It would be great, if there were more choices on the defensive end. I think with the unique skillsets which some managers run, there is still much room left for real defense battles

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