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Ask Marin&Justin Anything

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This Post:
00
323193.14 in reply to 323193.13
Date: 3/15/2024 11:19:28 PM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
Would it be possible to know if there are other hidden stats besides aggression? If so, how many?

Its probably too much to also ask what they are.

From: smars

This Post:
00
323193.15 in reply to 323193.14
Date: 3/16/2024 4:27:26 AM
Afk Ballers
SBBL
Overall Posts Rated:
4444
Second Team:
Afk Ballers II
Can you implement a feature to delete all bookmarks with one click?

From: mink0ff

This Post:
00
323193.16 in reply to 323193.15
Date: 3/16/2024 8:52:19 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
821821
Second Team:
Sofia Alpha Dogz
@Justin: (322394.165)

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
From: Djstra

This Post:
11
323193.17 in reply to 323193.1
Date: 3/17/2024 6:08:46 AM
Djstra
II.2
Overall Posts Rated:
3737
To Justin:
1. Do you think GE now is perfect? (e.g. diversity of off & def tactics chioces, correct reflections of skills' comparision, fun to use tactical strategy)
2. One big fun of BB training is to explore new types of players (e.g. SB bigs, players with 20+ skills). Do you think we have explored most feasible types of players?

Hats off to all the BB staffs

Last edited by Djstra at 3/29/2024 9:33:42 AM

From: mink0ff

This Post:
2727
323193.18 in reply to 323193.17
Date: 3/17/2024 12:17:19 PM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
821821
Second Team:
Sofia Alpha Dogz
@Justin:

1. How lucky do you guys feel in the US that you got 9 ATG players from this seasons's draft while no other nation got more than 3?

2. At this rate it will not be long until we see the 'big nations' have their entire NT squads composed of ATG players only. Do you think this is an adequate representation of RL and a good thing for BB in general?

Last edited by mink0ff at 3/17/2024 12:18:33 PM

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
This Post:
11
323193.19 in reply to 323193.1
Date: 3/18/2024 2:48:59 AM
QQguest
II.3
Overall Posts Rated:
279279
Is there a deadline for asking questions?

Message deleted
This Post:
66
323193.22 in reply to 323193.2
Date: 3/19/2024 3:34:32 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
My question is regarding wage/salary on players, is there any possible update for add more value to the best players +155 STH = + 200k salary on average?
@Roy DVP: Yes, we can further reduce the salaries on the top end, we've been doing this for a very long time (some players would probably have their salaries in 7 figures by now if we didn't). We will think about it and see if this is the right approach or giving more money to all teams is the better approach (or a combination of the two).

In how many seasons/years (if ever) can we expect there to be an online BuzzerBeater Gift Shop/Store?
@E.B.W.: The merch store was a long time wish for all of us, but we wanted to do it properly and make it finantially viable. There was no way to do it in the past other than order some T-shirts from a T-shirt company, which we can still do but maybe today we'll have more options, so the idea will be revisited.

I wanted to ask if there is any plan to improve the staff market section
@LDS: Not at the moment, no. We'll see how it goes with the autobid and then re-evaluate.
How can we as players help this game? Is there any way you could share a "roadmap" for future development?
@0verW1ng: There's always Supporter, donations fund and PR. Bubbles up here has the right idea, his YT videos are amazing and are helping spread the word. You could do that too but maybe another way? Getting more managers will free more funds for further development (we could hire more developers, for example).
There is no fixed roadmap for future development, I have to be honest. We have limited resources and unplanned maintenance often ruins our development plans so giving estimates is super hard and can result in a lot of backlash.

1. Does the elastic effect plateau after a certain difference in skill level, or will it keep growing as the distance between both skills grow further?
2. Do players attempt to block at every shot attempt regardless of how good/bad their shot blocking skills are?
3. Would a shot over an atrocious defender have a higher chance of scoring as compared to a wide open shot?
@BuzzRBeater: 1. It is a complex mathematical formula which I cannot reveal, so the details will need to be revealed via testing. Maybe someone can make some research and then reveal the findings?
2. No.
3. Even an atrocious defender can get VERY lucky, hope that answers your question!

1) Marin : we don't see you as much as Justin on the forums. Could we have an idea of the responsibilities each of you have ? Do each one of you as a some parts of the code you handle (bugs and features alike) ?
3) Justin / Marin : Buzzer manager may not survive very long and it has already been stated that an in-game alternative would be added. Could we have an idea of the timeline for this vital feature ?
4) Justin / Marin : who would be in your NBA all-time starting five ?
@Phoenix: 1. I'm the main developer for the web site, while Justin is main for the app, but he helps a lot with the web site, as you can see, so there's overlap from that side. There are no strict roles, we try to help each other when needed and it's been very fruitful so far.
3. No timeline for now, sorry, but I'm certain that the BBM would be willing to accept help further maintaining and developing his site.
4. Just of the top of my head: Magic, Jordan, Bird, LeBron, Chamberlain.

Continuing on the next post...

Last edited by BB-Marin at 3/19/2024 3:35:08 AM

This Post:
44
323193.23 in reply to 323193.8
Date: 3/19/2024 4:15:02 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
In relation to one of the previous comments. Any chance for BB source code to accept Pull Requests?
@kochacsesje: No.

For Justin and Marin: Is it correct that open outside shots have team rating in OD "applied" to them?...
@The Sentinel and LA-zajino: I won't answer that, but maybe Justin will? I can't stop him!

1. Do we get leaderboards for steals and blocks on the league page?
2. Do we get "worldwide top 50" leaderboards for pts, reb, ast, stl and blk? Is this intended?
@Nachtmahr: Both aren't in any plans but you never know.

Are there any plans to change the cost of IS for guards? Or salary formulas in general?
@kochacsesje again: Sure, we can revisit them but when it will be done, I'm not sure. Whenever it is, it will be done very gently.

Would it be possible to know if there are other hidden stats besides aggression? If so, how many?
Its probably too much to also ask what they are.
@Gully Foyle: There are some that might have been intended for future implementation but never were. I'm willing to say that much.

Can you implement a feature to delete all bookmarks with one click?
@smars: We can but when, I cannot say.

1. Do you think GE now is perfect? (e.g. diversity of off & def tactics chioces, correct reflections of skills' comparision, fun to use tactical strategy)
2. One big fun of BB training is to explore new types of players (e.g. SB bigs, players with 20+ skills). Do you think we have explored most feasible types of players?
@Djstra: 1. Of course not! There's always room for improvement but it's very hard not to tip the scales too much with every change implemented, so we have to very careful when working on it.
2. Your ingenuity has been very impressive and we can't even imagine what you'll come up with next.

From: str77

This Post:
11
323193.24 in reply to 323193.23
Date: 3/20/2024 7:16:23 AM
Xeftilaikos
A1
Overall Posts Rated:
10861086
Second Team:
Back2Back
First of all, thank you for giving us the opportunity to make some quastions.

For both Marin and Justin

1. How does stamina affect players perfomance during games? Is affecting more defensive skills, offensive, both the same? Is maybe affecting somehow players choices (e.g. take a difficult jump shot than pass)?

2. How does game shape affect players performance? My guess is that it affects more the offensive skills, can you confirm this?

3. How exactly is experience working? An experienced player would make better choices during the game? Or maybe gives a % boost on some/all skills? Is xp affecting player performance the hole game or just at the last minutes?

Thank you in advance.

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