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Season LXVII:

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From: bmore

This Post:
00
326135.14 in reply to 326135.13
Date: 1/11/2025 8:59:59 AM
BU Terriers
II.2
Overall Posts Rated:
2828
Second Team:
Hopkins Blue Jays
I read the thread that you started, chihorn. Some interesting ideas in there (and a bunch of silly ones and people talking past each other, because forums…)

It seems like there are a few problems people want to solve:
1. Overall skill inflation (there are still 30 players on the TL with 150+ TSP right now)
2. We have converged on basically one build with slight variations for PG-SF or even PF, at least for players at the top end.
3. That these players have 20+ HA and DR consistently
4. The IRL training time for a top tier player
5. The difficulty of training a younger player in higher leagues

Which are you most concerned with? It sounds like 2 & 3. I ask because they seem like they might all have different solutions and some might be in tension.

From: bmore

This Post:
00
326135.16 in reply to 326135.15
Date: 1/12/2025 7:40:35 AM
BU Terriers
II.2
Overall Posts Rated:
2828
Second Team:
Hopkins Blue Jays
I agree with you on the problem. The fact that every player seems to be a version of
JS 20 JR 12
OD 20 HA 20
DR 20 PA 12
IS 20 ID 12
RB 7 SB 7
With a 2 points in JR, PA, or ID separating PG, SG, and SF is dull. Especially when PF is often this same build with a few points moved from JR and OD moved to ID and SB. It gets worse when players that exceed this tend to do it by pushing DR and HA to 22 or 23 and players that fall short tend to do it by keeping HA and DR at 20 and dropping other skills. I might be overstating it, but if you search for TSP 150+ you’ll see it.

I disagree about the solution, though. Training might contribute, but I don’t think it is the primary driver of the consistent build. The reason I end up building players like this too is the way salary and skill cap works. This build is basically at the point of convergence of PG, SG, SF, and PF salary and cap functions. For the same cost as 2 more PA points I can add two or more points to JS, HA, and DR, and basically more IS and ID to my PG. I don’t think we’ll see managers choose builds with different skill ratios until the salary and cap calculations change. The players below all have basically the same salary at 135k.
JS 20 JR 12
OD 20 HA 20
DR 20 PA 12
IS 12 ID 12
RB 5 SB 5

JS 20 JR 12
OD 20 HA 20
DR 20 PA 12
IS 20 ID 12
RB 5 SB 5

JS 16 JR 12
OD 20 HA 16
DR 16 PA 16
IS 12 ID 12
RB 5 SB 5

PA trains pretty fast and the out of position effort is higher of the IS on a PG or SG, but we see a lot more of the first two. Not every skill point is as valuable for performance, but it’s hard to trade 4 points of PA for 4 each in JS, HA, and DR, and the fact that 8 points of IS are basically free… breaking up 1v1 for forwards might move things around a little, but making training more flexible without changing the salary structure seems likely to mostly change the path to the same basic build.


Last edited by bmore at 1/12/2025 7:45:07 AM

From: JPeterman

This Post:
00
326135.17 in reply to 326135.16
Date: 1/22/2025 1:08:43 PM
HumanFund
II.2
Overall Posts Rated:
7474
Second Team:
Goblin Juice
Perhaps this a better question for the forums or discord but I have a game engine inquiry. Does height matter only for training or does it come into play for gameplay as well? In other words...take 2 players with the exact same skill set. Lets say one is 6'10" and one is 6'4". Will the 6 10 player get more out of the same set of skills at the power forward spot than the 6 4 guy?

This Post:
00
326135.18 in reply to 326135.17
Date: 1/23/2025 3:09:05 AM
The LA Lions
II.2
Overall Posts Rated:
190190
Nope! Irrelevant in game. From the manual...

Rebounding
: A good rebounder will retrieve the ball more often after a missed shot. Notice that height is already considered when a player's rebounding skill is displayed. A player who is 7'2" but has a low rebounding skill simply is very bad at positioning and will not get very many rebounds. He'll learn more quickly though...

This Post:
00
326135.19 in reply to 326135.18
Date: 1/23/2025 3:04:31 PM
BU Terriers
II.2
Overall Posts Rated:
2828
Second Team:
Hopkins Blue Jays
What height does impact is training speed - small players train most guard skills faster and taller players train inside skills faster. There are also some weird corner cases, too. Like JS for forwards trains IS and JS and with short players it can actually be more efficient than training IS and JS separately. There are formulas in somewhere the forums or maybe discord, can't remember where I saw them anymore.