BuzzerBeater
BuzzerBeater Forums
Help - English > overtiring players
Back to the Sneak Peek
Help - English
Consequences of a walkover in ...
36
conspiracy?
29
Weekly income?
6
Can Guards be trained for insi...
10
Scrimmages
3
When does the draft actually h...
6
league champion benefit
5
which league
4
Can you change your team name?
4
25-0
3
Most Training 'pops" in a seas...
12
overtiring players
53
draft?
3
multiple accounts
2
Training Minute Management
31
what deff to use against run a...
2
Help with training
44
Please help about draft!
3
old.buzzerbeater
11
Training and Arena
24
<
>
Favorite Folders
overtiring players
Set priority
High
Normal
Low
Show messages by
Everybody
Edju (1)
CrazyEye (1)
Lord of Doom (1)
Thijs (1)
Superfly Guy (2)
TC. Ferdzz (6)
GM-kozlodoev (5)
chihorn (1)
Daheavy (1)
Somebody Important (1)
Kukoc (3)
rocket.science (1)
Mod-beanerz (1)
Coach Bob (1)
Gucci Kid (2)
10Th Boss of the Vongola family 0.Breaktrue (1)
Phoenix (1)
kLepTo (1)
hameed (2)
Egg-Man (1)
red (1)
drencrom68 (1)
SplitJ (1)
DeonX (1)
abigfishy (1)
Vikman (1)
Search this Thread (Supporter Feature)
From:
Kukoc
To:
TC. Ferdzz
This Post:
0
95885.14
in reply to
95885.12
Date: 6/10/2009 2:22:48 PM
Overall Posts Rated:
1336
You're suggestion makes it really "HARD" to manage training minutes. No thanks!
Mark Unread
Ignore User
From:
Thijs
To:
TC. Ferdzz
This Post:
0
95885.15
in reply to
95885.12
Date: 6/10/2009 2:37:53 PM
Overall Posts Rated:
92
Cut your roster down to 7 or 8 players, sack you current trainer and order your new lvl 1 trainer to train "teamtraining: Game Shape" only, and forget about the cup and scrimmages. Select your starting 5, fill up the back up slots with the 2 or 3 players remaining, save your line-up to be the standard line-up and you won't even have to log in anymore! Well, you will have to do that now and then, to prevent your team from becoming inactive...
Actually, with the money saved by sacking the trainer and cutting down the roster, this might work... Has anyone ever tried it?
Mark Unread
Ignore User
From:
Daheavy
To:
TC. Ferdzz
This Post:
0
95885.16
in reply to
95885.12
Date: 6/10/2009 2:41:43 PM
Overall Posts Rated:
3
we should just be able to sub the players in and out
Mark Unread
Ignore User
From:
Superfly Guy
To:
GM-JuicePats
This Post:
0
95885.17
in reply to
95885.13
Date: 6/10/2009 3:01:52 PM
Overall Posts Rated:
196
The alarming part from my experience is the Massage Doctor seems completely oblivious to the system in place before he arrived.
I have yet to notice ANY difference by having him on board... I think the rules state his effect is only marginal but are we talking 2-3 mins per week incase of maybe OT in a game you didnt plan for?
Maybe my expectations were a bit high but I was at least hoping to push the bar up to 90mins a week but I will strongly advise against this.
Mark Unread
Ignore User
From:
TC. Ferdzz
To:
Kukoc
This Post:
0
95885.19
in reply to
95885.14
Date: 6/10/2009 5:35:23 PM
Overall Posts Rated:
8
how does my suggestion make it hard to manage training minutes?
say your starter played 40 minutes in the first game...sit him out the scrimmage...and then set his play time to 70% of the game next game...he plays 33.6 minutes...boom he played 73.6 minutes that week...this way...you can manage the minutes pretty much to an exact science...instead of letting the coach play him 40 minutes one game...and hoping he only plays him 30 some the next game...
Mark Unread
Ignore User
From:
GM-JuicePats
To:
TC. Ferdzz
This Post:
0
95885.20
in reply to
95885.19
Date: 6/10/2009 5:37:25 PM
Overall Posts Rated:
304
This will never happen - minutes are meant to be difficult to manage.
NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
Mark Unread
Ignore User
From:
Kukoc
To:
TC. Ferdzz
This Post:
0
95885.21
in reply to
95885.19
Date: 6/10/2009 5:43:46 PM
Overall Posts Rated:
1336
sarcasm!
You're suggestion makes the minute managing a joke. As Juice just wrote, minute managing should be challenging, not just set playing time for "insert player here".
Mark Unread
Ignore User
From:
TC. Ferdzz
To:
GM-JuicePats
This Post:
0
95885.22
in reply to
95885.20
Date: 6/10/2009 5:58:19 PM
Overall Posts Rated:
8
This will never happen - minutes are meant to be difficult to manage.
difficult yes...impossible and completely out of my control?...i don't think so...
my starting PF is much better than my backup...so i understand that my coach would rely heavily on the starter...but my backup has better potential than my starter...and so i want my backup to get hours so he can eventually become better in the future...plus...don't want my starter getting too many hours...but i have no way to really tell my coach this...not that i know of at least...and so the hours my players are getting is out of my control...which when a game takes stuff out of your control (things that should be managable by you...it is a manager game after all) that makes the game less fun...
as for the 39 mins/game...yes...that may be accurate...and therefore if they played 2 games a week in the nba...then 78 minutes a week would be good...i don't deny this...i don't argue with this...what i'm saying is...the reason one only gets 39 minutes a game is because they'll get tired if they play more...they get pulled from a game so that they aren't dragging their feet on the court...but if a guy had the stamina to play 48 minutes a game every game...he would...and he wouldn't play worse in the following game because of it...he'd get a day off...have a rest...be fresh and ready to go next game...plain and simple...
Mark Unread
Ignore User
From:
Kukoc
To:
TC. Ferdzz
This Post:
0
95885.23
in reply to
95885.22
Date: 6/10/2009 6:10:48 PM
Overall Posts Rated:
1336
Everyone else considers training system a challenge.
For you it's impossible? Not everyone is a great manager. Learn you're players and create a training plan based on skill level and player stamina.
Mark Unread
Ignore User
From:
rocket.science
This Post:
0
95885.24
in reply to
95885.23
Date: 6/10/2009 6:15:52 PM
Overall Posts Rated:
45
Hi.. am wondering, if my player's stamina is atrocious and I force him to play 48 minutes, what could happen? has anyone tried that before and is willing to share experience?
Mark Unread
Ignore User
Disable Emoticons and Images