(1) Ramp up the effects of 30+ pt losses on future attendance.
This both provides a motivation to keep it close and a disincentive to completely tank.
that sounds good at first. but you'll basically be rewarding/encouraging this:
(45502691).
(only a 13 point game... so no attendance effects, right?) pretty good road loss under the new rules!
There are already blowouts in games where both teams are actually trying as hard as they can. (various leagues' playoffs are full of them). So, what are you supposed to do when you have a tough cup game? Even with a very respectable lineup (very high quality backups, all league appropriate players) it's going to be a blowout loss. Unless you make a run in garbage time. Putting you 100% at the mercy of your opponent (hoping they don't normal for one) & making garbage time way too important.
I don't think that type of loss should be punished to the same degree as a team losing by over 100 points. Which it would be with the arbitrary 30 point threshold suggested... (basically a zero-tolerance policy). That doesn't seem right / fair.
so, teams will probably just start making
"mutual scrub" agreements. or something to that effect. where d5 quality non-blowouts are rewarded. but someone putting out a decent lineup, without any agreement risks getting punished.
They already have a measuring system in place for the world rankings. That differentiates between teams trying or not. (blow out a high ranked, but tanking team, & your ranking will drop!) Wish they would adopt that to attendance.
Last edited by shikago at 6/6/2012 8:16:09 PM