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Suggestions > Make experience a more desirable pop

Make experience a more desirable pop

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This Post:
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179128.15 in reply to 179128.1
Date: 4/4/2011 4:29:32 AM
Overall Posts Rated:
406406
that would make players care more about their players experience


Actually nobody seems to know exactly how experience works (some say its just minutes played, other sources show its pretty random) - If you dont know hot to influence experience its better not to care about it at all and if its random it should not be rewarded.

This Post:
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179128.16 in reply to 179128.15
Date: 4/4/2011 5:00:41 AM
Overall Posts Rated:
809809
it isnt random i read a study 2 or 3 seasons ago that even specified roughly how many minutes = an experience pop but i dont know where it is

but it is so out of control of players why change it, it already makes your players better so it is already doing its job

i would much rather see something sensible like a pop in jr or jr gave you a small boost in fts

Message deleted
From: CrazyEye

This Post:
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179128.19 in reply to 179128.18
Date: 4/4/2011 5:14:22 AM
Overall Posts Rated:
959959
long long days ago, when i was coach of the U21 nearly all player get their XP pop within a month and at least there the guy whit the worst(most) minute was one of the first player. But at least it doesn't look that random for me, because the pops was nearly all at the same time.

This Post:
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179128.20 in reply to 179128.17
Date: 4/4/2011 6:54:42 AM
Overall Posts Rated:
406406
it isnt random i read a study 2 or 3 seasons ago that even specified roughly how many minutes = an experience pop but i dont know where it is


I thought so too, but then several examples of consecutive pops in XP in following weeks/games were brought up too... Maye those were bugs, I don't know and will never find out.

This Post:
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179128.21 in reply to 179128.15
Date: 4/4/2011 11:56:41 AM
Overall Posts Rated:
4040
that would make players care more about their players experience


Actually nobody seems to know exactly how experience works (some say its just minutes played, other sources show its pretty random) - If you dont know hot to influence experience its better not to care about it at all and if its random it should not be rewarded.


From what Charles said, its about decision making. But if player doesnt have skills, his decisions will be always wrong, because in the end are his skills just too weak.

So I think would be nice if some skills would pop-up with XP in some way, so we could see that player got something from the field and it wouldnt be just about respectable veterans anymore...

This Post:
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179128.22 in reply to 179128.21
Date: 4/4/2011 3:06:02 PM
Overall Posts Rated:
406406
This was my mistake, I mean "experience gain".