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Potential

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26308.15 in reply to 26308.14
Date: 4/25/2008 12:05:17 PM
Overall Posts Rated:
224224
You missed that it was never stated, and will likely be left to the users to figure out

My take is that the cap will be identical for all skills, but this is pure speculation.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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26308.16 in reply to 26308.5
Date: 4/25/2008 1:47:03 PM
Overall Posts Rated:
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I have one question that only the BB staff can answer, or so I think. Prove me wrong. :].
What is the potential of a player on the draft list rated as a 1*, 2*, 3*, 4*, 5*??
Is there a certain level for each amount of stars? Thanks to anyone who can help me out on this one.

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26308.17 in reply to 26308.16
Date: 4/25/2008 1:57:28 PM
Overall Posts Rated:
224224
I have one question that only the BB staff can answer, or so I think. Prove me wrong..
What is the potential of a player on the draft list rated as a 1*, 2*, 3*, 4*, 5*??
Is there a certain level for each amount of stars? Thanks to anyone who can help me out on this one.

Why do you think anyone is supposed to or will answer this? It is pretty easy to sort out after several drafts.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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26308.18 in reply to 26308.16
Date: 4/25/2008 6:44:22 PM
Overall Posts Rated:
00
Just taking a guess but there are 5 ball potential players in the draft, 10 levels of potential so 5 would be lvl 9/10, 4 would be lvl 7/8 etc.

Obviously have no evidence about this but it makes sense.

This Post:
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26308.19 in reply to 26308.18
Date: 4/26/2008 1:28:04 AM
Overall Posts Rated:
303303
Just taking a guess but there are 5 ball potential players in the draft, 10 levels of potential so 5 would be lvl 9/10, 4 would be lvl 7/8 etc.

Obviously have no evidence about this but it makes sense.



There's 12 levels of potential.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
From: Boogz
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26308.20 in reply to 26308.19
Date: 4/26/2008 6:14:14 AM
Overall Posts Rated:
1313
My theory about level cap's is the color.

all-star being prominent maybe ? As i saw someone with a potential of a superstar and he was the color of wondrous... thats my guess.

From: johny13

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26308.21 in reply to 26308.20
Date: 4/26/2008 6:31:36 AM
Overall Posts Rated:
99
well then we would all be in trouble! If allstar = prominent you will soon see a huge amount of players on the TL since many teams have players wlth such skills (and 19 years old ones). If we can;t train them efficiently anymore we will get rid of them...

But there is something that concerns me and that seems to contradict previous BB efforts:
you remember the BB's made training faster (for a period that has now ended) in order to give the game better players. That has happened and we now have many 19-20 years old players with good skills.

Now, if the allstar soft cap is too low that would simply mean most of these players will not receive training anymore (we will focus on more talented ones, or on allstars that have not reached the soft cap) and will remain the way they are now. Doesn;t that contradict all those previous efforts?

How do you see this?

From: Iordanou

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26308.22 in reply to 26308.20
Date: 4/26/2008 7:37:06 AM
Overall Posts Rated:
22
I thinked in a same way yesterday and I have to agree - is most possible, that the collor will show us the real limitation

anyway see the table and the allstar position:

announcer
bench warmer
role player
6th man
starter
star
allstar
perennial allstar
superstar
MVP
hall of famer
all-time great


is logical that he can be at most prominent guy:

atrocious
pitiful
awful
inept
mediocre
average
respectable
strong
proficient
prominent
prolific
sensational
tremendous
wondrous
marvelous
prodigious
stupendous
phenomenal
colossal
legendary

I see this point on that way - that if we all got for our players better potential, we would have a huge advantage thanks to a next generations of the teams - which will haven't and will not receive so good talents - remember that BBs told us that "allstar" potential belongs to 20 percent of a best players in a game... that means we already have the advantage now - because our whole teams are allstar... that means 80 percent advantage? I'm not a mathematic:)


about the prominent thing - I would like to see that you can have a whole preferences on your player at least prominent, not just 3 or so...

From: Boogz

This Post:
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26308.23 in reply to 26308.21
Date: 4/26/2008 8:37:00 AM
Overall Posts Rated:
1313
You can still train them to be better just slower :p And the cap might make people to train shot blocking or handling (rarely used imho) and if you train those up to prominent/prolific some of the other skills might go over the gap.

A centre who has 4 prominents and something else can get a rating of 12 (just a rough number, might be higher)

This Post:
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26308.24 in reply to 26308.23
Date: 4/26/2008 7:36:48 PM
Overall Posts Rated:
196196
well ive seen opponents shooters fly up to Marevellous and Prominent seems low for a top 20% player in the game.... lets see....

having said that a 7 x Prominent player might still make my team this time next year!! Lets see!!!

This Post:
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26308.25 in reply to 26308.11
Date: 4/28/2008 2:23:24 AM
Overall Posts Rated:
00
All i have to say is that the change makes sense and i also agree that we should find out thing for our selfs.


but the only thing i disagree is the fact that the the BB's didn;t mention if the potential cap has an effect on the summ of all relevant skills(for a specific position), or just on a limit for every skill take individual.

meaning:1) a player can have 3 skill proeminent(3*10) ID IS and rebounding because the talent limit is equivalent of proeminent.

or2) he has 2 marvelos skills (2*15) because overall main skill has to be maximum 30(skill levels)....

the 2 options are diffenret taps of caps:1) allows players to be trained in several training types so people would train also complementary skills
2) could have the same effects as 1 but a user could also train a player to legendary inside shot and have jst mediocre defence and rebounding and unable to train further. such a player would be ineffective in a long run because he could get into early foul trouble if the oposition had good inside offence.


This should be straightend out and it's not a secret because people might get stuck into situatin 2) and own one-sided players......

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