Swoosh in Japan advocated to remove LI for many seasons before quitting. Many people have come up with this idea before. I'm not necessary a proponent of it, but removing LI is also another quick easy fix I guess. The reason I am not for it is its the same kind of thinking that got us into the LI situation back when everyone was training JS like crazy and R&G ruled the day, they just gimped outside shooting to fix it...and that landed us where we are now.
I've said this before and I will repeat it now. All skills should be included in the salary formula for each position, even if their impact is negligible. The proper way to set things up would be that after the initial settings decided by the devs, the salary automatically changes a little towards an equilibrium level. The equilibrium level is determined by how much of each skill (say, beyond respectable) can be found on players playing in a specific role. It needs to be gradual, but if everyone plays players with very high IS at PG then you either change the Game Engine or you make IS cost more for the position. In the R&G days, JS would have become increasingly more expensive too.
There is a lot of ways you can balance things over time, this seemed the easiest and most logical to implement. In fact it only takes some basic statistical analysis and changing parameters in the salary formulas. They could have also been very transparent about it indicating which skills were going to cost more and which were becoming cheaper, so that people would know how they were going to be affected salary-wise in a span of 10-12 seasons if everyone continued to train and boost the same skills.
A small reduction in efficiency of OD, and I stress small (so that it would still be the better guard skill but not by so much as it is now), would probably be still a good idea. After that, the salary formulas need to reflect the reality of the game. Players with exceptional post skills and elite perimeter defense are almost nonexistant in reality. 3&D guys are very common in reality and they are nonexistant in the game (because 3 point shooting is rendered useless by overpowered OD and expensive/not effective enough JR in comparison). A simulation where a team fields 5 post players and is very efficient on the court does not simulate the game of basketball very accurately, but the reality of BB is that teams constructed in this way have been very successful in the last 15 seasons.
Last edited by Lemonshine at 12/2/2014 7:37:38 PM