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BB Global (English) > should BB take Li off the game

should BB take Li off the game

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265255.15 in reply to 265255.9
Date: 12/1/2014 9:02:22 PM
Overall Posts Rated:
370370
Removing LI would make managers create other players for the market. We would see more Princeton players.. motion players. paitent players, push the ball etc etc.

Nooo... The managers will find the easiest way to win and again, only one tactic will dominate. If you remove LI, most of the teams will turn to Motion. LP depends to heavy on the PF and C and RnG has a huge disadvantage because of the power of OD. You won't see more builds for patient or the isos, you will se a lot of Motion players.

At the same time low post can be beaten much more easy than LI? They would have to go another route.

LI is hard to beat? Urban legend. LI has to follow the same restrictions of the GE like all the other tactics. If you know these restrictions you can trap your opponent and beat him. The better your LI, the more your team is unbalanced. And this means there are huge flaws in your team which can be used against you.


Nachtmahr, I think you have given this matter the clearest thought and the most reasonable description. I hope the BB's realize this, too.

This Post:
00
265255.23 in reply to 265255.20
Date: 12/2/2014 9:30:14 AM
Overall Posts Rated:
137137
I would/will post in your inbox just pm. because a lot see what I say as mis-information when it is not.

I can explain why it has to be this way, because every tactic need certain amount of skill to make it work. This is fact which non can deny.

This Post:
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265255.24 in reply to 265255.23
Date: 12/2/2014 7:29:38 PM
Overall Posts Rated:
14901490
Swoosh in Japan advocated to remove LI for many seasons before quitting. Many people have come up with this idea before. I'm not necessary a proponent of it, but removing LI is also another quick easy fix I guess. The reason I am not for it is its the same kind of thinking that got us into the LI situation back when everyone was training JS like crazy and R&G ruled the day, they just gimped outside shooting to fix it...and that landed us where we are now.
I've said this before and I will repeat it now. All skills should be included in the salary formula for each position, even if their impact is negligible. The proper way to set things up would be that after the initial settings decided by the devs, the salary automatically changes a little towards an equilibrium level. The equilibrium level is determined by how much of each skill (say, beyond respectable) can be found on players playing in a specific role. It needs to be gradual, but if everyone plays players with very high IS at PG then you either change the Game Engine or you make IS cost more for the position. In the R&G days, JS would have become increasingly more expensive too.

There is a lot of ways you can balance things over time, this seemed the easiest and most logical to implement. In fact it only takes some basic statistical analysis and changing parameters in the salary formulas. They could have also been very transparent about it indicating which skills were going to cost more and which were becoming cheaper, so that people would know how they were going to be affected salary-wise in a span of 10-12 seasons if everyone continued to train and boost the same skills.

A small reduction in efficiency of OD, and I stress small (so that it would still be the better guard skill but not by so much as it is now), would probably be still a good idea. After that, the salary formulas need to reflect the reality of the game. Players with exceptional post skills and elite perimeter defense are almost nonexistant in reality. 3&D guys are very common in reality and they are nonexistant in the game (because 3 point shooting is rendered useless by overpowered OD and expensive/not effective enough JR in comparison). A simulation where a team fields 5 post players and is very efficient on the court does not simulate the game of basketball very accurately, but the reality of BB is that teams constructed in this way have been very successful in the last 15 seasons.

Last edited by Lemonshine at 12/2/2014 7:37:38 PM

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