The thing that I always am amused by ...
Go ahead, laugh. That'll encourage people to stick around.
I hope the BB's are able to set aside their amusement and look at this serious matter for what it is.
Ironically, encouraging people to stick around would only aggravate inflation. Of course, I think people staying is much more important.
It's a serious matter when prices rise. It's a serious matter when prices fall. It's presumably a serious matter if the economy stays flat, since prices will be either too high or too low, and even if they're somehow just right, that doesn't mean everyone will see it that way.
I think that the slope of the price curve at any given time is not something that can be effectively managed, since if BB announced today that JR is going to be only 10% of the salary that it was, and that it was 200% more effective in outside offenses, it would still take a year for outside guards to be trained in quantities to meet the demand for them. What absolutely has to be bullet proof is that the fixed costs and revenues are balanced properly, and then as long as those are in balance, prices will adjust based on that supply and demand principle.
But the economy breaks down pretty simple - a 24 year old player with X skills will always have an intrinsic value based on his skills. Whether that breaks down to one game's arena revenue or fifteen just depends on the users in the game - when people train a lot of players, the cash value drops, and when people avoid training, it rises. To the extent that you choose to deal in dollars rather than players, you're ceding control to the other 20000+ users in the game - if they're all either training the next MVP/HOF guy to high salary levels or training GS every week because it's a waste of money to have a trainer, that'll certainly have an impact on your future purchasing ability.