BuzzerBeater Forums

Help - English > best SF build at perennial allstar potential

best SF build at perennial allstar potential

Set priority
Show messages by
This Post:
00
271440.18 in reply to 271440.15
Date: 7/15/2015 8:36:05 AM
Berlin Street Style
III.1
Overall Posts Rated:
7676
It might be "free" salary- or even cap-wise.
However, you can spend the time training these skills better on other skills that will make your player more valuable.
Even training other players might be more valuable than adding "useless" skills to the player.

If you spend one of three/six training slots of your (expensive) trainer on a player and his training does not result in a significantly better match performance (or at least higher market value), then why do it? You actually lose money.

E.g. a player with low scoring and passing skills and very high driving and handling is not much more useful as the same player without the driving and handling.

From: er1k

This Post:
00
271440.24 in reply to 271440.21
Date: 7/15/2015 2:23:48 PM
Berlin Street Style
III.1
Overall Posts Rated:
7676
You could not be more wrong.

My current SF has high DR/HA and rather low PA. That's what I don't like about him (and I was the one developing him, doh!).
I think he has a lot of turnovers because he is used on offense a lot. There are only 2 decent scorers on my team and he is one of them. A lot of the offense will run through him and thus he will have more TOs than others.

This Post:
00
271440.25 in reply to 271440.24
Date: 7/15/2015 8:27:59 PM
Overall Posts Rated:
621621
I trained my allstar to

11/12
12/12
13/10
13/11
9/10

113 skills, probably can squeeze few more skills in, end build should be

12/12
12/13
13/11
13/11
9/11

I guess pallstar can reach some 125 skills, maybe more if you really pump up SB

Advertisement