lets get back to the topic. Your idea of increased seepd for lower skills would be even better if it was gradually and not dependent on a specific boundary. But I don't know if this would be hard to code.
It would give an advantage to those people training multiskilled players, and possibly motivate more players to train B-skills. Thats nice.
On the other hand it would take away an advantage you have as a new/poor player with knowledge and skill against old players who are too lazy too train long time and sit on a lot of money. at the moment you can beat them because you train low salary/highTSP players, if this would be easier there would be those players all around. I dont know if i make sense here.
I think we already have this feature with the balancing effect training has for several seasons now..
Last edited by jonte at 2/25/2016 4:25:51 AM