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How to neutralize superior teams with considerably low rebounding?

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This Post:
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304404.15 in reply to 304404.10
Date: 6/7/2020 11:29:33 AM
Virtus Portici
II.3
Overall Posts Rated:
457457
Well I can proudly announce that I will be probably promoted in Utopia division 2 playing FCP in every single game since two seasons !

I have an average of 16.9 stl per game and 16.5 blk per game (balanced by 20 offensive rebounds per game against me).

For now I did not have any very strange games.

I have to thank you for all the theorycraft you wrote about this defensive tactic and I will now try to make it work at an upper level.


I am happy to say that I win my first game played with FCP :

(110820530)

My opponent had so low ranking in rebounding and Inside Defense, only 5 players to game and one of this with 5 stamina.
So it was the perfect situation to play FCP.

I grabbed 40 rebound against 48 of my opponent, 23 steals and he made 27 assists and 2 turnovers.

I think that it is not simple to play FCP but this defensive tactic can be used only in particulary match.

This Post:
00
304404.17 in reply to 304404.16
Date: 6/8/2020 7:09:20 AM
Virtus Portici
II.3
Overall Posts Rated:
457457
Thanks for the updates, I use a fcp periodically against thin teams with no bench and weaker than average pgs, especially if I think their starters are low on stamina.


I agree. I have also to add that your opponent should have a low rating avarege in rebound because FCP reduce ID and RB ratings, as writed in the Manual.

Problem is those teams I can usually beat anyway, so I just use it to inflate ppg, assist, numbers so I can get more merchandise money.


My question is why to risk FCP if I can beat the same my weaker opponent with M2M? Your opinion on more ppg, assist and steals could be right, but not sufficient.
In fact, if my opponent has low rebounding and only 5 players (with low stamina) I should win also with a rapid attack, as LI or Run (and M2M) to raise up the flow. So why play the FCP?

Think if I fully built my team for it( OD on everyone and possibly a 5 guard lineup playing patient or run and gun it may work, but I like the experiment.


What is the best offensive flow if I set FCP? Fast, normal or slow?

Last edited by SventraCanestri at 6/8/2020 8:13:17 AM

This Post:
00
304404.19 in reply to 304404.18
Date: 6/8/2020 12:27:24 PM
Virtus Portici
II.3
Overall Posts Rated:
457457
I play a privat match with FCP and LP and I had a good result :

(110556908)

Probably play with an offensive pace could be more efficient than fast pace, but i have not element to say that, it is only a my opinion.
I will try FCP next privats matches ;)

This Post:
00
304404.23 in reply to 304404.20
Date: 6/12/2020 10:57:01 AM
Virtus Portici
II.3
Overall Posts Rated:
457457
I play FCP for a couple of seasons. A fast paced offense is the best solution.


Have you tried normal pace offense as motion? It would be interesting.

If your opponent has great RB the fast paced offense (for example R & G) could be negative for you, as in the first match of your Utopian team this season :
(111729253)

You need OD, ID, SB and Stamina.


Is it SB important in FCP?




Last edited by SventraCanestri at 6/12/2020 11:02:06 AM