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Upcoming Major Changes

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6866.15 in reply to 6866.1
Date: 11/12/2007 6:19:51 AM
Overall Posts Rated:
44
(3) There is not currently "driving" training. Does this mean one-on-one, or does it mean that any training that currently gives some driving training will now give some handling skill as well, and vice versa?

(4) Does this mean that 18 YO will train twice as fast as they do now, and that over time this will gradually reduce to 150% as quick as they do now?

And that 28 YO will train 150% faster than they do now, and perhaps a wee bit more?

That is, it sounds like you are increasing the overall training speed by 150% on a more or less permanent basis, and then giving an additional temporary bonus for younger players. Correct?

(5) and (7) this presents a problem to teams since they can only train stamina for the entire team. So you might have an entire team that is proficient in stamina that has to run laps for 3 weeks so that the player coming off re-hab can catch up.

Since stamina can be maintained by playing in games, why can't it be improved by playing in games, especially for those whose current stamina is woeful? Perhaps simply playing 40 minutes a week will boost a player toward (average?) stamina. And then you could use team training to get beyond that. Any player over average stamina, would have to play 40 minutes every week simply to maintain his stamina. 38 minutes one week would drop it a tiny bit, but 42 wouldn't be able to boost it if it is above average.

For players with under 40 minutes, the stamina could move towards a level associated with that PT (eg 20 minutes per week might sustain inept stamina).

This Post:
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6866.16 in reply to 6866.1
Date: 11/12/2007 6:23:17 AM
Overall Posts Rated:
44
(9) Could you tell us now what the transfer deadline will be to be playoff-eligible?

From: kuki29
This Post:
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6866.17 in reply to 6866.16
Date: 11/12/2007 11:43:50 AM
Overall Posts Rated:
141141
as the wages will raise two times per season why don't you raise also number of season ticket holders twice per season?

vječna dilema, da li je bolje zabiti koš više ili primiti koš manje?
This Post:
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6866.18 in reply to 6866.17
Date: 11/12/2007 1:05:37 PM
Overall Posts Rated:
744744
as the wages will raise two times per season why don't you raise also number of season ticket holders twice per season?


I agree, as a manager will need to know if he/she can continue to afford training a player if said player's wages increase mid-season. Slightly disrupts long-term planning...

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This Post:
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6866.20 in reply to 6866.17
Date: 11/12/2007 2:58:06 PM
Overall Posts Rated:
303303
as the wages will raise two times per season why don't you raise also number of season ticket holders twice per season?


Season ticket holders constantly change, but you only see the changes as the seasons change.

(Test edit when working on a new forum feature)

Edited by BB Test Team (11/12/2007 9:30:51 PM CET)

Last edited by Edju at 11/13/2007 3:31:32 AM

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This Post:
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6866.21 in reply to 6866.20
Date: 11/12/2007 4:03:16 PM
Overall Posts Rated:
00
For new teams in particular, will attendance be adjusted upward to offset the increase in player wages?

I ask because my $50k newbie bonus will go away before the all-star break, and I am no where near covering my expenses without that. Ticket sales would have to triple to cover the shortfall, even before a wage boost. With a wage increase, I'm toast as my TV games don't come until two weeks later.

Right now I'm showing a projected shortfall of $5k with the bonus. Take that away and I'm short 55k. My last game revenue was around 17k, so I'll need to be at a better than triple current level to merely cover current expenses. If wages pop 50%, I"m close to another $25k further in the hole each week. And that's with a bare bones 14 player roster.

This Post:
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6866.22 in reply to 6866.21
Date: 11/12/2007 7:05:23 PM
Overall Posts Rated:
2222
yes it`s really hard to pay players wages when our expenses are much higher than earnings... Maybe there must be much more Merchandise Revenue than it is now... or add an extra one or to TV muches per season... it would probably help us....

Edited by LA-ZyZla (11/12/2007 7:06:51 PM CET)

Last edited by ZyZla at 11/12/2007 7:06:51 PM

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This Post:
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6866.23 in reply to 6866.7
Date: 11/12/2007 7:06:40 PM
Overall Posts Rated:
11
Well if that is the case, then Baron Davis sure would like some inside shooting training.......

This Post:
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6866.24 in reply to 6866.23
Date: 11/12/2007 7:17:44 PM
Overall Posts Rated:
576576
4) Training for the youngest players will now happen approximately twice as quickly overall, so that we can build up the population of skilled players more rapidly. As players get older, the speedup will not be as high, and over the next few seasons, the training pace will be gradually reduced until it reaches our long-term equilibrium goal of approximately 1.5 times the current pace.


- is this a flat adjustment in training just for a particular age/age group...or a gradual increase for different ages?

- this concerns me about continuing to train a 22yo player. Clearly 18yo's will be faster as they are the very youngest, but what about 19, 20, 21.. Youngest players is pretty vague for such a big increase in training


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