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what skills needed for free throws

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83505.15 in reply to 83505.14
Date: 3/31/2009 4:49:51 PM
Overall Posts Rated:
154154
That's why i wrote that it should try to (according to news if i remember correctly). It would be dumb if engine would just put there best 5 free throw shooters - ft skill is not the only things that matters, you could end up with very bad lineup this way. I can confirm that engine cares about ft in final minutes from my experience. But again it depends on how balanced team you have and there are many things that could be considered if some player is subbed in (I avoided the term back up for a reason). I'm not sure if a difference of one level in ft skill is that much to be considered against other things and even with all other things being equal against your lineup pattern. And since there is only team training for free throws you can't get your worse free throw shooters to catch up with the better ones, so if ft thing would greatly prevail in substitutions patterns in final minutes it could bring difficulties for some teams, so I would be cautious in rooting for ft substitutions dominance, slight preference is good, more is questionable depending on how the GE actually really lokk like.

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83505.17 in reply to 83505.16
Date: 4/1/2009 2:01:34 PM
Overall Posts Rated:
154154
It depends on situation, nobody said we are talking about last possession. If it would be plain simple 5 best ft shooters you could end up with 5 guards and nobody under the basket which would meant giving afree basket to opposite team in their next attack (and no you can't switch to another lineup every time, no foul or turnover can occur or other things). Teams tend to get a good ft shooter on floor to (try to) pass him the ball in case of deliberate foul would occur. Position still matters (a bit).

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83505.19 in reply to 83505.17
Date: 4/1/2009 6:05:52 PM
Overall Posts Rated:
303303
If it would be plain simple 5 best ft shooters you could end up with 5 guards and nobody under the basket which would meant giving afree basket to opposite team in their next attack (and no you can't switch to another lineup every time, no foul or turnover can occur or other things)


If you turn the ball over in a situation where the other team has to foul you, you suck.

Besides, since a proper execution of that play results in you getting to the line, you can indeed sub in and out each time.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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83505.20 in reply to 83505.19
Date: 4/1/2009 7:38:45 PM
Overall Posts Rated:
154154
oh yeah, bad Juice is back. It is indeed happening time after time even in nba, basketball is simply not american football to have two different squads. I won't continue this debate it lost its purpose.

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83505.21 in reply to 83505.20
Date: 4/1/2009 7:53:41 PM
Overall Posts Rated:
303303
oh yeah, bad Juice is back


All your hopes and dreams, down the drain.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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00
83505.22 in reply to 83505.12
Date: 4/5/2009 4:53:46 AM
Overall Posts Rated:
00
I agree with you

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83505.23 in reply to 83505.22
Date: 4/5/2009 12:22:06 PM
Overall Posts Rated:
4141
What I wanted to point out (I dont know if anybody already mentioned this, cause I havent read the whole thread) is that I think its just the free throw skills which influences free throws. If a mediocre shooter gets 23-27 and a strong 27-43, it could just be pure coincidence. I think theres a percentage for every throw you take (E.g. a mediocre shooter has 62% chance to hit and a strong 73%). So it could be that the mediocre shooter was quite lucky and the strong shooter had bad luck. If you really wanted to proof this you should compare higher numbers (for example 10000 tries), so the result gets (in a mathematical point of view) more precise.

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83505.24 in reply to 83505.23
Date: 4/5/2009 12:43:36 PM
Overall Posts Rated:
00
Yea, sometimes players go on hot streaks or cold spells, regardless of skill level of FT. As you said, a larger sample of FT attempts would better reflect the FT % of that player.