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BB Global (English) > Shotblocking: Good or Bad?

Shotblocking: Good or Bad?

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From: SREZ
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205736.151 in reply to 205736.150
Date: 1/16/2012 10:04:53 AM
Overall Posts Rated:
260260
I want everyone to look at this: http://www.buzzerbeater.com/team/22793/players.aspx.

This is BB-Charle's team. He must of went bankrupt or something because everyone was listed for $0. Anyway if you take a good look at his team, you notice that there are 16 players with 8+ SB meaning he had to do multiple seasons of SB training. Why would a BB who helped build the game train SB this high on even guards if it was not worth it? If it was not worth training, he would be the guy to know and therefore probably would not have trained it at all. This is a rare look into the BB's mind which should not be ignored.

This Post:
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205736.152 in reply to 205736.150
Date: 1/16/2012 10:26:22 AM
Overall Posts Rated:
404404
Interesting considerations in your post
I think your numerical estimation is roughly accurate.When a player is a good shotblocker(over >10 level),SB could intervene in about 20-25% of the shots of his direct adversary(at least,playing with LI where a big man should average more than just 13 shots,I think around 16-17 attempts/game but I'm not sure abut this),sometimes directly(when a SB is registered),sometimes in combination with ID(a Sb is not registered but a shot is altered)
Still,a skill that is used around 20-25% of the times and not always at full effect(because in that 20-25% we are considering the times that it works together with ID too,if ID is poor a shot could be scored also when Sb have an effect on it),doesn't seems to me to justify the salary that it brings,it could show that probably is better to not have SB atrocious with their own big mans,but that when you go over mediocre-average level then the impact on the salary starts to hurt a lot,because make difficult(economically-wise)/impossible(for potential cap effects) to have other big mans skills
I don't agree on your reasoning about blocking working on help defence.I think that when a player shoots,it's considered only the blocking skill of his direct defender,because it would have been evident someway if more shotblockers would affect the same shot(we should have seen some blocked shots made by a player that wasn't the direct adversary of the shooter in that single action,right?)
And I don't agree even on OD for big mans.8 in OD for a big man is a pretty good level,especially when you compare it to the outside shot(JS and JR) of the adversary PFs and Cs.Even the strongest big mans usually doesn't have pretty high level in JS/JR,and when a team attack with some outside tactics,the player are forced to take mid-range shots that OD helps to defend,although I agree that OD is more useful defending on a PF than defending on a C,that usually take less outside shots...and OD doesn't cost nothing for big mans,differently from SB,so even if OD effect were minimal(and I don't think that it is so),you have it for nothing,while you have to pay a lot from have SB effects
And train SB as primary skill(not as consequence of training ID),also subtracts time for other skills's training,and also this is an aspect to count in among "negatives" of SB


Last edited by Steve Karenn at 1/16/2012 10:36:29 AM

This Post:
00
205736.153 in reply to 205736.152
Date: 1/16/2012 10:42:50 AM
Overall Posts Rated:
959959
I don't agree on your reasoning about blocking working on help defence.I think that when a player shoots,it's considered only the blocking skill of his direct defender,because it would have been evident someway if more shotblockers would affect the same shot(we should have seen some blocked shots made by a player that wasn't the direct adversary of the shooter in that single action,right?)


i am pretty one the BB said something like "X rotates over to help"(or something like that) is an SB event, so you could this one for granted. So lot of Blocked shot should be on help d.

PS: i used OD to make ID weaker, and attack the argumentation better "train ID instead of Shotblocking since it added much more to the defence" -argument. I trained OD for my big, and/or bought then with them, but in terms of efficiency i had to add it is really slow ;)

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205736.154 in reply to 205736.153
Date: 1/16/2012 11:19:45 AM
Overall Posts Rated:
404404
I don't agree on your reasoning about blocking working on help defence.I think that when a player shoots,it's considered only the blocking skill of his direct defender,because it would have been evident someway if more shotblockers would affect the same shot(we should have seen some blocked shots made by a player that wasn't the direct adversary of the shooter in that single action,right?)


i am pretty one the BB said something like "X rotates over to help"(or something like that) is an SB event, so you could this one for granted. So lot of Blocked shot should be on help d.

Ok,thanks,this Sb event however should be one of those events where Sb is used in combination with ID,that still remains the main skill
So Sb should act in more than 20-25% of the times,maybe 25-30 or something similar...this improves a little bit SB reputation,but not enough to make any of my point someway invalid
When someone ask you "you would prefer to have a better defence on 5-7 adversary shots,or have an additional 80k player to use in a game?",the answer should still be the same ;D

This Post:
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205736.155 in reply to 205736.151
Date: 1/16/2012 11:21:12 AM
Overall Posts Rated:
20382038
I want everyone to look at this: http://www.buzzerbeater.com/team/22793/players.aspx.

This is BB-Charle's team. He must of went bankrupt or something because everyone was listed for $0. Anyway if you take a good look at his team, you notice that there are 16 players with 8+ SB meaning he had to do multiple seasons of SB training. Why would a BB who helped build the game train SB this high on even guards if it was not worth it? If it was not worth training, he would be the guy to know and therefore probably would not have trained it at all. This is a rare look into the BB's mind which should not be ignored.



for me it looks more like that the next BB is leaving the titanic...........

This Post:
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205736.156 in reply to 205736.154
Date: 1/16/2012 11:23:07 AM
Overall Posts Rated:
959959
i believe it is more a pure event, at least from the player maybe additional id from the real defender ;)

"you would prefer to have a better defence on 5-7 adversary shots,or have an additional 80k player to use in a game?


the think is, that SB work pretty hard when the dude decide to try it while ID have very low efficiency even when it works on more shots. Thats my point of view currently. So i am currently going more for SB and OD then on ID himself.*

* even when my roster is still more oldschool with few blocking, but at least i trained it 2 of my last 4-5 weeks.

Last edited by CrazyEye at 1/16/2012 11:25:01 AM

This Post:
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205736.157 in reply to 205736.156
Date: 1/16/2012 11:30:37 AM
Overall Posts Rated:
404404
i believe it is more a pure event, at least from the player maybe additional id from the real defender ;)

Shouldn't a pure SB event occur only when appears on the play-by play history that a shot is blocked?

"you would prefer to have a better defence on 5-7 adversary shots,or have an additional 80k player to use in a game?


the think is, that SB work pretty hard when the dude decide to try it while ID have very low efficiency even when it works on more shots. Thats my point of view currently. So i am currently going more for SB and OD then on ID himself.

ID works on EVERY inside shot,while SB sometimes boost it.Without ID,you just don't have defense,and also SB would have less effect because when it works boost less defense
Boost defense on 5-7shots/game worth 30-40-50-60k(depending on the other big man skills)/player?

This Post:
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205736.158 in reply to 205736.157
Date: 1/16/2012 11:40:59 AM
Overall Posts Rated:
959959
SB works less then ID, but when it is turned on it affect the prohability a lot depending on BBs so also an affective shot should most likely miss.
While i doubt the efficiency of ID, with the few but mostly high percentage shots the C takes atm. So i go more for the tool, which avoids then from time to time then something which have little effect on every shot.

But maybe high ID makes it also easier to block, is possible and would be against my future strategy.

This Post:
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205736.159 in reply to 205736.158
Date: 1/16/2012 11:47:41 AM
Overall Posts Rated:
404404
When SB works well,you have a super defense BECAUSE SB and ID effects are combined.SB seems in your eyes more efficient than ID,because when SB work you have two skills(SB+ID) that work against adversary player,but when SB doesn't work,you have only ID agaist the adversary offensive player
SB seems to work more as higher is its level,but seems to work only in a limited portion of overall adversary shots even when it's at the highest level,and when the SB level becomes higher,training of the other skills,salary and potential are highly affected,so you have less IS/ID/REB(that work every action) for the same salary

Last edited by Steve Karenn at 1/16/2012 11:49:09 AM

This Post:
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205736.160 in reply to 205736.159
Date: 1/16/2012 12:09:09 PM
Overall Posts Rated:
959959
but when i replace some ID with SB i have much more skills for the same salary working in my favours ;)

Last edited by CrazyEye at 1/16/2012 12:09:37 PM

This Post:
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205736.161 in reply to 205736.160
Date: 1/16/2012 12:13:07 PM
Overall Posts Rated:
404404
but when i replace some ID with SB i have much more skills for the same salary working in my favours ;)

Not exactly.If you have more SB and less ID you have much better defense in 25-30% of the shots and worse defense in 70-75% of the shots.It depends on how much better is the defense on those 25-30% of the shots and/or on how much worse is the defense on the remaining 70-75% of the shots

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