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What do you think of cross-training?

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This Post:
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191983.154 in reply to 191983.152
Date: 7/29/2011 12:17:48 PM
Overall Posts Rated:
3030

In the end, it's just 10%. It's not a huge deal, it's a tweak. There are things much more annoying than cross-training in this game, and yet it's still quite fun. I think on the whole I actually like it, but it's not big enough for me to even feel strongly that way.


Yes and no.

If you have something that works, don´t change it for something random. This is the point of the mayority of our claims.

If you train FT and you get a pop in OD (for example), it´s a facepalm!


Anyway, in that case OD is very very close to pop (ex. 6,9 to 7), so it's not such a big story, imo...

Last edited by and_system at 7/29/2011 12:18:31 PM

From: Sindy

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191983.155 in reply to 191983.152
Date: 7/29/2011 12:18:31 PM
Overall Posts Rated:
2121
I trained FT this last week, but only because *randomly* one of my trainees got injured in the first minute of a game and resulted in me having less meaningful ID training. Completely random. He's out for 2 weeks. That's potentially 10% of his training for a season, the same effect this has. It's cool, tho, because injuries make the game realistic. Same thing.

I can understand wanting to play a game without injuries, because you like more predictable games. But Buzzer Beater already wasn't that kind of game, so again, we've chosen to play a game where stuff disrupts our plans, and we have to log in again each week or more often to tweak things based on unexpected events, rather than just wind it up and let it go.

And no, it doesn't make sense if one imagines a bunch of guys shooting free throws all week and then suddenly one learns how to play better defense. But no team, even a team actually focusing on free throws, does *nothing but free throws* all week long in practice. There's always a mix, just to keep existing skills sharp.

This Post:
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191983.156 in reply to 191983.155
Date: 7/29/2011 12:33:34 PM
Overall Posts Rated:
406406
So an injured player will get training in a random skill although he is injured and could only do team training under the old regime? Thats pretty awesome.

From: Mr.Mac

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191983.157 in reply to 191983.155
Date: 7/29/2011 12:35:08 PM
Overall Posts Rated:
557557
In that case we could have an option to use a mixed training, but not random...

Even if he improves 0,0001 it makes no sense.

They could have changed the training system in a lot of different ways, but the one they´ve chosen is some kind of "we do what we want" despite of the fact that you can set the training you want.

This Post:
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191983.158 in reply to 191983.157
Date: 7/29/2011 12:44:38 PM
Overall Posts Rated:
209209
Hey Andrea Bargnani has been training ID for 3 seasons, and the only thing that improved is his HD, DV and JS.
That sucks, but training doesn't equal improvement, training = a chance of improving. In this game you're lucky, if you train your player you're guaranteed that he will improve, and that most of his improvement will be in the skill you trained.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
33
191983.159 in reply to 191983.158
Date: 7/29/2011 3:55:15 PM
Overall Posts Rated:
394394
How to justify cross training.

Coach, has off the cuff remarks to the trainer, "Hey, when you get a min, player XYZ, his rebounding is killing us. Do you think you can throw some of this in while training Passing? Maybe only a couple of minutes worth."

Or even, Trainer says to coach, "You know, Player XYZ, could really shine if he had some ______ training. If you'll let me give him a few minutes every week. He'll still get 90% of the training you ask for, but the last 10% could really make him a stud."

I've played and coached basketball. It was not unusual at all to see the team training something, and having a coach work with another individual during a practice.

That said cross training is a pleasant addition to Buzzer Beater.

This Post:
1111
191983.160 in reply to 191983.108
Date: 7/29/2011 5:09:24 PM
Overall Posts Rated:
228228
Charles said: the changes were announced and we should have been prepared.
Free throws give a passing up. Really? How could this be prepared? Those people who have made unique players spending much time and loosing games will definitely suffer now. The price of such players will go down. Ridicolous. The users with young trainees will get more advantage while the users having older trainees or capped players will not get much extra-pops.


Well, maybe I'm totally wrong. But...

Let's think of a player called Chauncey Kidd who has 15 passing and all the other outside skills quite high, like 16 OD and 14 JS. His salary is around 120k. Chauncey's manager, Phil, has decided not to train passing anymore, since he intends to sell the player at the beginning of the next season and he doesn't want Chauncey''s salary to go much higher than 120k. Phil considers Chauncey's training complete. So Phil decides to switch training to centers. But next week cross training is implemented. Phil gets anxious about that, and decides to train FT to avoid any major surprises. Friday morning, Phil logs in and his beloved Chauncey Kidd has popped on passing!! Now Chauncey has 16 passing, and his salary will skyrocket!! Phil's chest aches, he doesn't feel his left arm anymore, when he is about to faint he hears a voice coming from nowhere:

- Phil, come on! You are such an experienced player, wake up!

Then Phil calms down and realises that in fact there is no reason to worry about that pop. If Chauncey's passing popped, it was due to some residual ramdom training he received via cross training, and his passing sublevel should be around 15,98 or something, and now is around 16,03. Well, Chauncey's salary will raise just a bit!! And instead of selling next season a PG with 120k salary and 15 passing he will be able to sell a PG with 122k salary and 16 passing!! He will be able to sell the player for some hundreds of thousands more than he expected. Great news after all!!




Message deleted
From: Phantum

This Post:
00
191983.162 in reply to 191983.161
Date: 7/29/2011 6:03:23 PM
Overall Posts Rated:
5050
No swearing

From: Manouche

This Post:
00
191983.163 in reply to 191983.133
Date: 7/29/2011 6:17:01 PM
Overall Posts Rated:
699699
For example if you train stamina on your center and he pops in IS to 14, the skill doesn't go from 13 to 14, but from 13,8 to 14,0 or something like that. This difference of 0,2 isn't having a major impact on salary so that argument is pretty ridiculous.


And 0.20 is very optimistic by using the 10% figure.

This Post:
66
191983.164 in reply to 191983.11
Date: 7/29/2011 6:32:17 PM
Overall Posts Rated:
192192
I'm mostly just tired of the BBs constantly pushing us to make well-rounded players. It's becoming ridiculous at this point. We don't have to be told how to play a game.

Now it's gotten so absurd that they would punish all players, even the ones that were making well rounded players to begin with, just so they can handicap the guys who make huge salary monsters.

Nice.

Here's why I hate this argument. High-salary mono-monsters aren't realistic irl. Even the worst shooter will make one every once in a while, and even the worst passer will get the occasional assist. Even Yinka Dare ended up with a few.

Also, once again irl, players may work on one skill more than others as they practice, but they still practice all their skills, in drills, scrimmages, and games. BB is simulating this. Do you really think a center who plays the position every night but doesn't "train" shot blocking won't be able to improve his shot blocking attributes?

If BBs are pushing to make the game, and its players, more realistic, I applaud their efforts. I don't think this change was implemented carefully enough, but the jury's out on whether it makes BB better or not.

Last edited by RiseandFire at 7/29/2011 6:33:57 PM

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