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Tanking

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This Post:
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218937.156 in reply to 218937.155
Date: 5/31/2012 4:33:57 PM
Overall Posts Rated:
102102

Sorry to say, but the phenomenon you describe does not exist.

The balls will vary slightly across weeks simply because they all have a small random component, so recalculating changes them a bit, more often rather than not. This is true even if the underlying factors remain constant, as in the case of "last season results". This variation is typically tiny and I've never seen it exceed 1/2 ball.

What you call "scared to lose big players" depends on how much transfers you've had recently, so it has nothing to do with match results. Last season results, naturally, depend on last season -- and cannot change once the season is complete.


Then too bad I didn't take some screens because I sold no player from 5th of november until 25th of march but 1 awful draftee and I saw this line to change a lot according to my results.
Same thing for the "last season results", after the first update following the first match of this season, , I have already been from 3 to 2.

Whatever, back to the main topic

Last edited by Dunker Joe at 5/31/2012 4:36:03 PM

BBF, le forum francophone : = (http://buzzerbeaterfrance.forumpro.fr/)
This Post:
00
218937.158 in reply to 218937.154
Date: 5/31/2012 4:55:42 PM
Overall Posts Rated:
459459
You are misquoting. It does not say realistic basketball game, but realistic basketball action. Itmis certainly the most realistic basketball action of any simulation game I have seen.

If you are worried about your pg not playing 48 minutes because of his atrocious stamina, train stamina. Like mod-bballin said, you gotta prioritize.

Once I scored a basket that still makes me laugh.
This Post:
00
218937.159 in reply to 218937.158
Date: 5/31/2012 7:01:50 PM
Overall Posts Rated:
181181
Well, not much you've seen then.

I'm not worried about anything, I'm fine with setting 5 players for a game.

This Post:
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218937.160 in reply to 218937.159
Date: 5/31/2012 11:08:38 PM
Overall Posts Rated:
459459
Name a game with more realistic basketball action in a simulation.

Once I scored a basket that still makes me laugh.
This Post:
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218937.161 in reply to 218937.160
Date: 5/31/2012 11:19:33 PM
Mountain Eagles
III.1
Overall Posts Rated:
864864
Second Team:
Ric Flair Drippers
Nothing! Tried BasketSim, Bballzone.............likeb the football one, also the ones I mentioned are nice too, BUT BuzzerBeater still stands as #1. This was the 1st manager game I went to, now I'm more active in this than all the other manager games I go to COMBINED!

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
This Post:
00
218937.162 in reply to 218937.160
Date: 6/1/2012 1:50:15 AM
Overall Posts Rated:
299299
Name a game with more realistic basketball action in a simulation.

It may be an awesome game, but there is no harm in wanting to make it better.

Reducing the benefit of tanking is one way to do that.

This Post:
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218937.163 in reply to 218937.162
Date: 6/1/2012 2:25:35 AM
Overall Posts Rated:
459459
I agree with you 100%.

Once I scored a basket that still makes me laugh.
This Post:
00
218937.164 in reply to 218937.163
Date: 6/1/2012 2:55:01 AM
Mountain Eagles
III.1
Overall Posts Rated:
864864
Second Team:
Ric Flair Drippers
10000000% Tanking needs to be stopped. I like the GS idea, Deadline Idea, and awrding $$$. The Salary cap is also good. But why don't we work together to make 1 final suggestion...........that we all like.

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
From: Koperboy

This Post:
00
218937.165 in reply to 218937.164
Date: 6/1/2012 3:08:46 AM
Overall Posts Rated:
952952
I think the most we can do is convince BB that tanking is bad for the game. I'm sure a possible solution will be good as they know better the ins and outs of economy in BB than we do. But the hardest part is getting them to be sure that tanking has to be fixed.

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