But it can't exist any debatement about how building a player that is cost effective that sees a reduction of ID to such a low level
Defenses are good to train to high level in any cost efficiency model
The key to BB is creating a salary efficient team, not running a particular tactic. Yes, in D.III where most of your experience is, 10 ID rather than 12 ID may make a big difference. Against 19 IS, it’s negligible, just as there’s not a dramatic difference between 3 ID and 5 ID against 12 IS.
Take my starting center, Macaldo, for example. His primaries are 19/9/18/4. This allows him to score efficiently (forcing opponents to think twice about running a 3-2) and rebound against even NT level bigs, while costing me a mere 85k a week. To increase his ID from 9 to 12 (which would do little to slow down elite bigs), he would cost over 120k a week. To get his ID to 18, where he would be much more effective but still struggle with a lack of SB, I would have to pay over 250k in salary.
I’ve found that investing in other areas (RB, OD, PA, etc.) produces a much more effective team.
You did something very smart for your specific situation,and exploting the weaknesses of your adversaries team,you are a pretty good manager
The problem is that it's impossible to reproduce this strategy to the lower levels,and given that the problem of LI dominance is general,your laudable example can't alone change a comme in the debatement
Put out an NT caliver level Od or better,it's not something that can be done if not by having enough money to sustain these kinds of superdefender guards and skyhigh IS.