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Season 20 Smack

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From: Calum
This Post:
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216564.156 in reply to 216564.155
Date: 6/7/2012 1:07:09 PM
Overall Posts Rated:
394394
Tanking could lower HCA in next game...

From: Jason

To: Coco
This Post:
00
216564.157 in reply to 216564.155
Date: 6/7/2012 1:09:48 PM
Arizona Desert Storm
III.1
Overall Posts Rated:
11261126
I think without question HCA is very strong in BB, but like you pointed out Coco, you can win on the road if you are better than everyone else. I think the bigger issue is the effect that tanking is having on the competition, the economy, and other variables. Just focusing on tanking, and I agree with Red, a team should have the choice to do what they feel is best for their franchise...however, because tanking is viewed as financially prudent, many teams in most leagues are now tanking, all that same time.


I agree with everything except something in this passage. The point is that HCA and tanking are intertwined. Only one or two teams can be better than everyone else. And this has become harder as the prices of quality big men have plummeted. For the teams that aren't better than everyone else, there is only the prospect of 5-15 points defeats when playing away to a roughly similar team.

I do not think it will be productive to isolate tanking from the rest of the picture of things that do not work and make a local intervention.


Maybe I am missunderstanding you....but what I was intending to convey in that part of my post is that currently we have more tanking/rebuilding teams at one time in each league, than ever before. As a result, the compeition is very much watered down on a game by game basis. So teams at the top, get "free wins" meaning they can Tie, even play their B and C lineup and still get the win. Which keeps their enthusiasm high, and their best players available for solid opponents that come to visit.

If tanking weren't such a viable strategy, of course you will always have your teams at the bottom, but those middle 8-12 teams will still be competing and trying for wins. If that were happening, beause HCA is so strong in BB, beating those teams on the road, when they are trying, would no longer be a guarantee or a "free win". So teams at the top might be required to Normal more often, lowering their enthusiasm, making them more vulnerable for when a tougher team comes to visit them at their place.

I agree (if I am underestanding you correct) that HCA and tanking have no direct relationship to each other...but I do think both afffect the level of competition on a game by game basis.

From: brian

To: red
This Post:
11
216564.160 in reply to 216564.158
Date: 6/7/2012 4:26:19 PM
Overall Posts Rated:
576576
I actually think tanking is likely the end product of everything else that is wrong, and not the other way around.


agreed, fix the economy and training (at least personally, those are the 2 biggest reasons ive tanked) and I think you'll see a reduction in tanking.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: AZ

This Post:
11
216564.161 in reply to 216564.160
Date: 6/7/2012 5:14:22 PM
Overall Posts Rated:
134134
Fixing training could wind up helping the economy a lot. People pay far too much money for an 18 year old, and in some cases more than a capped out perennial allstar guy. If the money could shift a bit towards paying for completed training as opposed to potential training, then the economy would probably look better.

There needs to be some way to make training a bit easier in higher leagues. We can't afford to put an 18 year old into a league game. And if we toss him into only cup games and scrimmages, he'll have piss poor experience levels. I know cross training was supposed to help versatility, but its negligible.

From: Persephone

To: red
This Post:
22
216564.162 in reply to 216564.159
Date: 6/8/2012 10:22:22 AM
Overall Posts Rated:
55
Sorry to bud into another league, but I couldn't help but notice the debate on tanking. You have glossed over some other issues regarding the matter though. For instance the bobcats did not only have 3 players on their roster for the season and they also had to sell their tickets at record low prices. So to realistically emulate the what a true tanking team goes through the gm would be required to actually have a complete roster to pay for, in addition to lowering their prices far below the current minimum to get the percentage of attendance that the bobcats got.

On another note: teams that tank often have negative earnings. The wizards, hornets and bobcats all lost money (the bobcats actually posted a -25 million operating income in the most recent Forbes report). So if you want to compare BB to real life, then tankers would lose money and be required to maintain a full roster as well as giving away tickets. Season tickets for the bobcats are going for a 'buy one get one free deal' and their regular season tickets are the cheapest in the league.

The main difference being the draft in real life vs BB, teams that are terrible get to draft players that can turn the franchise around like Kevin Durant or Tim Duncan. I really feel that the draft needs to be improved as to feature players that can actually make a difference when drafted as opposed to always being projects.

Tankers should at least have to pay their dues. No one would pay to see a terrible team with only 3 players or none in some cases of tanking. Also teams tanking in BB are much worse, many go 0-22 for multiple seasons without any attempt at improvement until loads of cash are piled up, at least the bobcats won games. In BB teams get away with too much when tanking. Machines in II.4 is 0-6 and tanking, but still gets a high percentage of attendance without the prices having to be at minimum levels which is just unfair as he will save up so much that he can drop to a low league and crush all of the players in each one who actually took the effort to be competitive. If you look at the teams with the highest profit in the NBA they are all competitive teams: the Lakers, Knicks, Thunder, Spurs.... That is just how things work, bad teams improve through development of players, making good signings and good coaching, not by tanking.

In fact many teams that tank season after season stay there in every professional sport. Look at the Warriors, Wizards, Clippers (pre Chris Paul).

Last edited by Persephone at 6/8/2012 2:35:41 PM

This Post:
00
216564.163 in reply to 216564.162
Date: 6/8/2012 11:52:49 AM
Overall Posts Rated:
228228
I think there's a good point here that income should end up lower than the salary floor for teams that are tanking, so that there's actually a real risk of losing money.

I still think my solution above could do that (and address just about all the tanking-related concerns that have been raised), just by imposing harsher penalties on huge losses. HCA is another beast entirely, of course.

This Post:
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216564.164 in reply to 216564.163
Date: 6/8/2012 2:42:53 PM
Overall Posts Rated:
55
Indeed, I agree that your proposal is very good and the idea of actually adding the chance to risk losing cash while tanking would really put the breaks on. Huge losses should be penalized and the 0-25 forfeits should forgo all ticket sales as they did not present their fans with a game.

Right now the difference in attendance after a single loss is really high and the idea of rewarding close games with less of an attendance decrease would be very welcome and being harsher on huge blowups is a good way to limit the success of tankers. :)

This Post:
11
216564.165 in reply to 216564.164
Date: 6/8/2012 4:53:21 PM
Overall Posts Rated:
1010
Let me chime in since I've tanked a few games this season.

It's not that I want to tank. It's that I have to tank and let me explain why. Because if I don't, I can't get the GS to become competitive. Coming into NBBA I have to partially rebuild my team (since I came a year earlier than expected). And I'm in the middle of the process. But here's the problem.

If I play a team MUCH better than mine that I cannot win with max enthusiasm and more effort, it hurts me not to tank. Sure, I sacrifice PD, but my starters all play 45 min in blowout losses. Couple that with 42-45 in a closer game and now I can't improve my GS. It makes more sense for me to tank 1 game, try another, then blow out my cup opponent.

I recently bought a $200k big man. His GS was bad when I bought him. Took me 2 weeks to get him acceptable. If I didn't tank, he'd still be bad and I'd still have no hope to win now.

IMO the Game Shape mechanic needs to be more forgiving OR the sim has to stop overplaying my starters in blowout losses. I should be able to set a cap on minutes if I want in those games. "Bench when down 25in the 4th" for example.

Another issue is TL players should reset GS to Respectable automatically, IMO. Buying guys at inept blows.

Just my two cents.

This Post:
00
216564.166 in reply to 216564.165
Date: 6/8/2012 5:31:24 PM
Overall Posts Rated:
228228
I don't think anyone would disagree that sometimes tanking is the best option. That's why we (all) do it.

I think the argument is that tanking makes things boring, so we should have more implements in place that make it a less appealing option. So when you're faced with the situations described above, tanking is no longer appealing as a viable (or at least, advantageous) strategy. This will, undoubtedly, hurt teams by making what is now a good strategy into a bad strategy. But, that's the point..

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