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Passing to 2-point area (thread closed)

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117250.16 in reply to 117250.11
Date: 10/30/2009 10:38:07 AM
Overall Posts Rated:
860860
Could you please tell me critical skills for each position to strategy RnG too, please?

I'd choose a PG with high passing skill and of course a lot of Jump Shot, Range and of course some driving, too. Shooting guard and small forward is the same, but they don't need that much passing.
Power forward and center should have a nice rebounding skills, to get the missed shots. And at least its positive if your power forward can shoot the ball a little, too.

By the way: my recommendation is only for the offensive end.

I just have long range shooters and I am doing well but I want to try 2-point strategies also. Thank you again.

Run & Gun is an outside focused offense. Therefore you need your long range shooters.

This Post:
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117250.17 in reply to 117250.15
Date: 10/30/2009 1:53:20 PM
Overall Posts Rated:
155155
(1) shoot, (2) drive + shoot, or (3) pass.

Again, I think that if a player gets an opportunity sufficiently close to the basket, then (2) is not an option. But that's just me.


I think that if he's not open then (1) is not an option... Unless your player is inexperienced and likes to take a lot of shots that he can't make, or if the shot clock is almost finished.

I still wonder if the driving skill can be used on any type of shot. For example - the text "player x backs off slightly" - just before an offensive player takes a jump shot. My personal interpretation of this is: the offensive player makes a nice drive to the inside, forcing the defender to back off. Then the offensive player pulls up and takes a jump shot.

Run of the Mill Canadian Manager
This Post:
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117250.18 in reply to 117250.15
Date: 11/7/2009 2:34:58 AM
Overall Posts Rated:
00
Driving helps you get good inside shots, I think this is pretty much self-explanatory



IF this game is realistic, then Driving would not just be for getting good inside shots.
For a PG it would also mean the ability to drive towards the basket, in the lane usually,
getting the defense to collapse or double on you, and then kicking it out to a teammate
for a good outside shot. For that matter, it could apply that way to any position, but it
is traditionally a PG thing ala Nash, Paul, etc.

This Post:
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117250.19 in reply to 117250.15
Date: 11/7/2009 3:43:27 AM
Overall Posts Rated:
00
I could be wrong, but from my expirience I suspect that drive+pass is also an option. What's your take on that?

This Post:
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117250.20 in reply to 117250.19
Date: 11/7/2009 5:15:30 AM
Overall Posts Rated:
4343
driving in bb is not as it sounds

it means actually, the ability of one in creating his own shots, without the need of an extra pass
it doesnt mean you will shoot more from inside, this is actualy has to do with your offensive tactics.
if you play LI the drives will give you more inside shots, and RnG will give you more outside shots
but the player will be creating his own opportunities.

driving, however, is heavily connected to creating assists, in my oppinion and experiece.
me better driving PGs create consideribly more assists then others

regards

This Post:
00
117250.22 in reply to 117250.21
Date: 11/7/2009 10:03:40 AM
Overall Posts Rated:
7575
Driving helps you get good inside shots, I think this is pretty much self-explanatory



IF this game is realistic, then Driving would not just be for getting good inside shots.
For a PG it would also mean the ability to drive towards the basket, in the lane usually,
getting the defense to collapse or double on you, and then kicking it out to a teammate
for a good outside shot. For that matter, it could apply that way to any position, but it
is traditionally a PG thing ala Nash, Paul, etc.

I guess the game is not realistic then.

I´m not sure about this, but i think i remember something about defence shifting focus to cover the larger threat. Kind of if your team only have one scorer the defence will back off from the other players to be ready to help. If there actually is something like this in the game, couldnt driving increase a players threat factor, and in this way reflect the scenario spoken of above?

/Mannen
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