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Rescale IS rating

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This Post:
00
119171.16 in reply to 119171.14
Date: 11/19/2009 2:54:24 PM
Overall Posts Rated:
1515
There is one problem I notice which is only tangentially related to ratings and more related to the engine itself.

Getting the ball to an inside player is not ONLY about the passing skill of guards. Better inside players are better at getting the ball. They gt better seals, they provide better targets, they have better hands, there are a huge number of factors.

The guards ability is relevant, but I believe that a teams ability to get the ball inside is more dependent on the ability of post players to create the proper lane than the guards ability to put the ball in his hands.

Imagine trying to get the ball to Shaq or Duncan in the post, then imagine trying to get the ball to Kwame Brown in the post. The first 2 are much easier to feed than the last one because they are better at getting in the right position.

Passing the ball inside is actually ridiculously simple when you have bigs who know what they are doing.

The game engine seems to put way to much emphasis on the guards in terms of getting the ball inside.

This Post:
00
119171.22 in reply to 119171.16
Date: 11/20/2009 3:08:26 AM
Overall Posts Rated:
154154

Getting the ball to an inside player is not ONLY about the passing skill of guards.

Why do you think that? Surely not, other things are factors too.

This Post:
00
119171.23 in reply to 119171.22
Date: 11/20/2009 3:48:26 AM
Overall Posts Rated:
1515
The comma in your sentence has me confused. Either the comma is really supposed to be there and you believe I meant the opposite of what I said, or the comma was put there by mistake and you are using sarcasm to indicate your agreement with my premise.

I'm not sure why you'd bother with either, but I am overcome with curiosity to know which it is.

This Post:
00
119171.24 in reply to 119171.23
Date: 11/20/2009 5:06:27 AM
Overall Posts Rated:
154154
Neither, I just misread it. You should used caps for NOT instead only:)

This Post:
00
119171.25 in reply to 119171.24
Date: 11/20/2009 12:54:57 PM
Overall Posts Rated:
1515
That's what the first option I gave means :)

This Post:
00
119171.26 in reply to 119171.11
Date: 11/20/2009 1:45:28 PM
Overall Posts Rated:
137137
Hmm, your game is a good example of the problem I had as well.

I was an inside team, making use of leaks in the old engine by ignoring my guards and using the powerfull inside tactics. My higher IS almost always won from the higher ID.

However in the new engine it isn't that simple anymore. You can't just ignore your guards. You need to have guards that can actually bring the ball to your dominating inside men, thus you need offensive flow in the new engine. Chile clearly lacked that. While they dominated at the inside, the guards took 33 shots. The guards and SF (who was dominated by his opponent) took 54 shots out of a total of 87.

The C/PF took 33 shots, hit 18 of it. That's pretty decent shooting.

I don't know if it's true or not that the IS rating is off, I didn't study many games, but what I do know is that many teams ignored their outside game, focussing on playing a PF/C at the SF position to dominate the inside in the old engine. And that many of those teams, (myself included) started to complain about the inside when the new engine was released. It took me a while to realise the problem wasn't the engine, nor the ratings. It was the lack of ability of my guards to deliver the ball.


So what did you do to rectify this problem? Just got better passing guards or was it more complicated than that (involving other skills)?

Does having Driving on your post (inside) player help? Most people don't train their big men with driving.


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