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BB is growing...and so is the BB Team!

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This Post:
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130305.16 in reply to 130305.15
Date: 2/3/2010 8:26:35 PM
Overall Posts Rated:
458458
What if you stop training that player from now until the end of the season? What if you give him single position training in his most salary affected skill? I think you have played the game long enough to know that the rule makers aren't going to spoon feed you anything. Maybe you can go ahead and do some math. If you have high salary players, assume a 12.5% salary increase. If you mid salary player, assume a 4-6% increase. If you have low salary players, assume nothing. Your total will most likely be within 10% of what your payroll will be at the beginning of season 12.

Last edited by somdetsfinest at 2/4/2010 12:12:07 AM

Once I scored a basket that still makes me laugh.
This Post:
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130305.17 in reply to 130305.13
Date: 2/3/2010 11:56:45 PM
Overall Posts Rated:
196196
Well 10-15% on a big chunk of $850k is quite a considerable amount. Seems this is an indirect way of cutting back team salaries in general and thus effecting those more that can or have previously been able to carry more on their roster (successful teams from smaller nations!) so I guess that the lobbying worked in the other thread... another economic mechanism to bring everyone closer together. Least we really know where the cap is now for income per season.

I can't help but feel that everytime you try limit someone in what they can spend/earn you are just encouraging people to look for ways to twist it.

Now instead of an arms race we enter a phase of the game where you use training profit/day trade profit or even previous profits stashed to make a run for success. Even buying and holding players this season has been a worthwhile strategy. I reckon I've picked up $2mil on players that havent even had training with me.

So my point - are you going to allow teams to cash in on 1 player (lets say $5-6mil guy) and then let them use that as operating revenue ie. $400k per week to finance their success (albeit short term) or do you see benefits in capping team salaries to a percentage of arena/team revenue?

This Post:
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130305.18 in reply to 130305.17
Date: 2/4/2010 6:57:00 AM
Overall Posts Rated:
576576
Well 10-15% on a big chunk of $850k is quite a considerable amount


They should build the game around an extreme outlier?

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
130305.19 in reply to 130305.18
Date: 2/4/2010 7:21:49 AM
Overall Posts Rated:
196196
Well 10-15% on a big chunk of $850k is quite a considerable amount


They should build the game around an extreme outlier?


I guess I have room to trim a bit.... my scrubs did go 29-0 out of position in the last quarter of our cup semi after I had to CT the quarter final.....

I know I could trade down by $250k and replace the performance with 6 weeks of stamina training but wheres the fun in that!!

Back to my other points... are there going to be any measures taken to prevent teams leaving the game spending everything they have in an attempt for 1 time glory?

What are the downsides of a team salary cap?

This Post:
00
130305.20 in reply to 130305.19
Date: 2/4/2010 8:11:36 AM
Overall Posts Rated:
576576
Back to my other points... are there going to be any measures taken to prevent teams leaving the game spending everything they have in an attempt for 1 time glory?


Could happen, but someone will have to stockpile money and wont be able to make as much on the TL since prices will likely decrease, on top of having a lower weekly margin to build on.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
130305.21 in reply to 130305.19
Date: 2/4/2010 8:16:26 AM
Overall Posts Rated:
1919
all this really does is kill the transfer value for the $250k+ a week players. they could maybe be picked up for a 4 week run through bbb, a cup or the playoffs and then sold (or given away), but other than that, they should be a pretty common site on the tl.

This Post:
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130305.22 in reply to 130305.16
Date: 2/4/2010 8:31:33 AM
Overall Posts Rated:
155155
What if you stop training that player from now until the end of the season? What if you give him single position training in his most salary affected skill?


I had two suggestions there:

1- a snapshot in time, which gave an estimate of where his salary was heading, given his current skillset. It could be a range if there is uncertainty about where salaries are headed, I don't really care. But if you give the player more training, then there are no guarantees.
2- an estimate that updates every Friday, after training.

I think either of those addresses your concerns.

I do not think that uncertainty in this situation is good. Some people might get into a panic about their salaries next season, dumping players, allowing others to cash in. Or we will have a massive dump at the beginning of next season as people are surprised with their new salary levels.

Some of the newbies I have been helping also sometimes get excited about players towards the end of the season, because they have low salaries but high skills, not realizing their salary will increase at the start of the new season. So a salary estimator would also eliminate some of that confusion.

If you have high salary players, assume a 12.5% salary increase. If you mid salary player, assume a 4-6% increase. If you have low salary players, assume nothing.


As BB-Charles mentioned, your definition of high salary and my definition could be completely different. So right now all I can do is assume an upper bound of 10-15% and hope for the best next season.

Run of the Mill Canadian Manager
This Post:
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130305.23 in reply to 130305.22
Date: 2/4/2010 8:35:04 AM
Overall Posts Rated:
155155
Just reading back to see Joesph Ka's estimate of the salary change at the start of this season. I am guessing something similar will be used next season, so perhaps this would be a good place to start for thinking about salaries next season:

(122827.1)

Run of the Mill Canadian Manager
This Post:
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130305.24 in reply to 130305.22
Date: 2/4/2010 11:51:55 AM
Overall Posts Rated:
458458
I don't think option one would help at all, especially for trainees. Option 2 is an excellent suggestion in theory. I don't know enough about programming to know how difficult and time-consuming and other computer-related things it might be to implement.
Maybe I am in the minority, but I really like that a lot of these things are uncertain and vague. It makes the game far more interesting to me. However, I always assume that my payroll will rise in the off-season. To do otherwise is foolishness. In the seven off-seasons I have been around for, my team payroll has never once gone down.

.

Once I scored a basket that still makes me laugh.
This Post:
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130305.25 in reply to 130305.24
Date: 2/4/2010 12:33:42 PM
Overall Posts Rated:
155155
Well, I think I will just assume that the way they handled the salary change last time will be the same this time, and make an approximation based off of that. The trouble I have with my estimate is - what will be the salary of some of the highest players next season with no changes? I am currently using $600,000 as my base, maybe that is too much, maybe that is too little.

Run of the Mill Canadian Manager
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