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New Fan System vs 25 Million Cap

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From: Knecht

This Post:
00
283938.16 in reply to 283938.9
Date: 12/13/2016 3:32:49 AM
Overall Posts Rated:
16031603
How is it broken and unbalanced?

Why the need to drain money? The more money the manager's have, the more each player is going to go for. It balances itself out.


Then on the other hand you need to give new teams like 10 million and not the ridiculously low amount of, what is it 300k?

Imagine you start in a nation with 45 Users in DIV II. The old teams have 20k arenas and rosters worth 20 mil+. I doubt anyone will enjoy to spend ~2 years to get anywhere near them.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: Balev

This Post:
00
283938.17 in reply to 283938.16
Date: 12/13/2016 4:52:08 AM
Kinky Koalas
II.4
Overall Posts Rated:
110110
Second Team:
Down Under Drop Bears
Imagine you start in a nation with 45 Users in DIV II. The old teams have 20k arenas and rosters worth 20 mil+. I doubt anyone will enjoy to spend ~2 years to get anywhere near them.


Unless you're in Utopia (and sometimes even then), you can always get some wins when you first start playing because there are bots and/or inactives in every low league.

If you could win straight away and shoot to the top straight away, this game would lose its appeal very quickly. Success feels best when you have to work for it, not when it's given to you on a silver platter.

As for taking two years, that's nonsense. If you're really smart, you could likely get to the top of any league in two years. Of course it depends how many other really smart people there are in your league. But, a game of strategy should reward those who think deeply and make good decisions.

From: Knecht

This Post:
11
283938.18 in reply to 283938.17
Date: 12/13/2016 6:49:51 AM
Overall Posts Rated:
16031603
Unless you're in Utopia (and sometimes even then), you can always get some wins when you first start playing because there are bots and/or inactives in every low league.


I started out in Utopia last season and you can scratch the first season and a half. Thats like 4 months of no fun at all. Right now I got like 160k in the bank and looking to buy a stud (hint: I won't find one for that money).

If you could win straight away and shoot to the top straight away, this game would lose its appeal very quickly. Success feels best when you have to work for it, not when it's given to you on a silver platter.


This spoon feeding narrative is old. Nobody is shooting to the top straight away, but the path could be much less steeper.

As for taking two years, that's nonsense. If you're really smart, you could likely get to the top of any league in two years. Of course it depends how many other really smart people there are in your league. But, a game of strategy should reward those who think deeply and make good decisions.


The game is very complicated and has become much more complicated in the last few months. Question is if we only want to cater Mensa members, or target the recreational player too. Latter sounds more appealing to me.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: Balev

This Post:
22
283938.19 in reply to 283938.18
Date: 12/13/2016 7:10:18 AM
Kinky Koalas
II.4
Overall Posts Rated:
110110
Second Team:
Down Under Drop Bears
I started out in Utopia last season and you can scratch the first season and a half. Thats like 4 months of no fun at all.


No fun at all? Scratch the first season and a half? What, like there was nothing to do? It was fun for me: finding my new players, training them, trying to steal a win here and there, buying and selling, developing my arena from scratch again. I found it fun. Maybe fun to you is winning all the time?

Nobody is shooting to the top straight away, but the path could be much less steeper.


No one said that anyone was. But it sure seems like that's what some people want. I want to play and be the best, RIGHT NOW!

Question is if we only want to cater Mensa members, or target the recreational player too. Latter sounds more appealing to me.


Every good game is easy to play and difficult to master. This game is quite easy to play. Getting to the top - "being the master" - is difficult. And the only way to stop that when playing against other human beings is to create more probability, more randomness for success, as well as more "losing player(s) gets helped" intervention.

From: Phyr

This Post:
00
283938.20 in reply to 283938.14
Date: 12/13/2016 7:28:43 AM
Overall Posts Rated:
654654
Dont put words in my mouth. any decent diii starter under 31 costs millions in the market. this game is going to die if it cant attract lower division players.

From: Lemonshine

To: Phyr
This Post:
00
283938.21 in reply to 283938.20
Date: 12/13/2016 7:54:44 AM
Overall Posts Rated:
14901490
About 10 seasons ago (before the market went bananas but when numbers were dropping already) I was saying that user retention should be the no.1 priority and that it was unreasonable to expect new users to wait a year or more of real life to build an arena or 2 years to train players etc. The situation got worse of course, because the more we go on and the more they try to fix the problems they created the more problems emerge or the severity of existing problems increase.

In my opinion the only thing that can rebalance the game and make it more attractive to new users is a different (simpler) and/or faster training system. New users now don't have other options really, they have been forced by the changes over time to train and build.

Last edited by Lemonshine at 12/13/2016 7:56:04 AM

This Post:
00
283938.22 in reply to 283938.21
Date: 12/13/2016 9:55:41 AM
Overall Posts Rated:
16031603
In my opinion the only thing that can rebalance the game and make it more attractive to new users is a different (simpler) and/or faster training system. New users now don't have other options really, they have been forced by the changes over time to train and build.


I always thought that any player should be maxed out at the age of 25 - training until a guy is 28-29, in some rare cases even 30, really does hurt the game.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: Balev

To: Phyr
This Post:
00
283938.23 in reply to 283938.20
Date: 12/13/2016 11:00:44 AM
Kinky Koalas
II.4
Overall Posts Rated:
110110
Second Team:
Down Under Drop Bears
Do new managers start in D3?

This Post:
00
283938.24 in reply to 283938.23
Date: 12/13/2016 11:09:50 AM
Overall Posts Rated:
14901490
It depends on the country.

This Post:
00
283938.25 in reply to 283938.21
Date: 12/13/2016 11:22:41 AM
Overall Posts Rated:
301301
I agree with this assessment and since this was proposed quite often during the past years a lot of my disappointment with the S37 news comes from not implementing even a small increase like 5 to 10% training speed.

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