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Suggestions > Spending cap

Spending cap

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284026.16 in reply to 284026.15
Date: 1/10/2017 2:06:43 PM
Overall Posts Rated:
471471


So implementing a spending cap would only be beneficial for the top teams. they'll be guaranteed to have heaps of cash for the forseable future. more than they can ever spend or they'll have a super strong team for a couple of seasons & then follow the normal lvl finances.

either way, those who get punished are the lower division teams ;)

I can understand that it's frustrating to have a team drop into your division, spend 3M or more and secure promotion right away. however, a spending cap isn't the solution to solving that issue (or the fact that to many teams have way to large cash reserves)!



Making a suggestion is all good and well. but always be sure to think about the possible influences it would have on the game as a whole (especially the financial implications) It might end up causign you more harm than good ;)

This Post:
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284026.17 in reply to 284026.16
Date: 1/11/2017 12:38:57 PM
Overall Posts Rated:
120120


So implementing a spending cap would only be beneficial for the top teams. they'll be guaranteed to have heaps of cash for the forseable future. more than they can ever spend or they'll have a super strong team for a couple of seasons & then follow the normal lvl finances.

either way, those who get punished are the lower division teams ;)

I can understand that it's frustrating to have a team drop into your division, spend 3M or more and secure promotion right away. however, a spending cap isn't the solution to solving that issue (or the fact that to many teams have way to large cash reserves)!



Making a suggestion is all good and well. but always be sure to think about the possible influences it would have on the game as a whole (especially the financial implications) It might end up causign you more harm than good ;)


Between your last post and this you have me convinced of the error in my thinking with the spending cap: I was looking at it the wrong way.

Rather than a spending cap:
1. Lets get rid of the luxury(hoarding tax).
2. Have only the last place team relegate again.
3. Limit how much you can earn and hoard in a very simple fashion.
a. Whatever money you have left at the end of the season. You do not keep all of it.
I. 50% of it just goes away
II. this limits how quickly you can hoard up money, now 1 season of tanking will no longer cut it, it would have to be for multiple seasons. With it being multiple seasons tanking to that last spot is no longer ideal as a demotion, means less money for next season added with whatever was left to rollover after spending and purging.


(I haven't been to D. I so throwing out random numbers). Lets say I make 10M in D1 in 1 season. and I don't spend any of it, Like my staff. etc. For the next season, I only have 5 Million of that. Now I can do this same process, and end of this 2nd season I will have 15 million. again happy with staff etc. now 7.5. etc. We all get it from there.

I believe that this will help re-regulate prices from TLs to be more reasonable as while the supply vs demand is still an issue. It gives more of a FINITE budget to everyone vs the people with seemingly infinitely deep pockets to pull cash from. Also, I believe it will encourage more people to scout, and train players themselves, regardless of divion and level. You yourself outlined how at only 10k a week, for 3 seasons. 420K. You can essentially "Suck for Luck" or go for the "LeBron sweepstakes" or whatever fancy term to pretty much ensure a sure fire HOF (figurative not literal or potential) player.

I await the constructive criticism. (criticism is good, that's what spurs change and innovation, by trying, failing, and repeating).

This Post:
11
284026.18 in reply to 284026.17
Date: 1/18/2017 5:27:22 PM
Great Fires
II.4
Overall Posts Rated:
10311031
Second Team:
Great Fires Academy
Rather than a spending cap:
1. Lets get rid of the luxury(hoarding tax).

1. What do you mean by that? Limit the money you have? It will be ok for people who have more than 20M maybe.

2. Have only the last place team relegate again.

Absolutely against that. If less teams relegate, less teams promote.

3. Limit how much you can earn and hoard in a very simple fashion.
a. Whatever money you have left at the end of the season. You do not keep all of it.
I. 50% of it just goes away
II. this limits how quickly you can hoard up money, now 1 season of tanking will no longer cut it, it would have to be for multiple seasons. With it being multiple seasons tanking to that last spot is no longer ideal as a demotion, means less money for next season added with whatever was left to rollover after spending and purging.


In both cases it's ridiculous. Lossing half of the money you earn would make that bids at the end of the season will be impossible because all teams would have to spend part of his earnings for not throwing it away. It will provoke more inflation of the prices.

Most of this options will be against old members of BB and benefit the (few) new ones. It will be the beginning of the end of BB.


This Post:
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284026.19 in reply to 284026.18
Date: 1/19/2017 3:35:52 PM
Overall Posts Rated:
120120
Not benefitting the new and only pandering to the old is what is "killing BB"


A business doesn't succeed by not growing the customer base. A sports franchise doesn't succeed by only doing things for pre-existing fans. Etc.

My idea is not perfect, it needs work, but it's a starting point. Your last sentence there is just ignorance and entitlement. It shows you are fine with the decline and death of bb as long as your longstanding gains are not effected.

Last edited by RandyMoss at 1/19/2017 3:36:39 PM

This Post:
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284026.20 in reply to 284026.19
Date: 1/19/2017 9:22:02 PM
Overall Posts Rated:
117117
A business doesn't succeed by not growing the customer base. A sports franchise doesn't succeed by only doing things for pre-existing fans. Etc.


The "pre-existing fans" in this scenario are the experienced players who pass their knowledge down to the new players. Without them the new players will lose interest just as quick.

The problem is salaries have been lowered and incomes have been raised from what they were many seasons ago. There is so much extra revenue accumulated from that, even with taxes to try and reduce income, teams still have stockpiles large enough to keep driving prices up.

People will argue that newbies can't catch up, but the reality is they can and the way they can is what is hurting the game. It is far more profitable to train youth and win 3 games a season than it is to have a competitive roster. Even if you promote, the bonus barely covers the cost of salaries (let alone purchasing prices).

Taking money off people who earned it is unfair, but you are right in saying money needs to be taken out of the game. Raising salaries, lowering incomes and flooding the market with free agents and staff would be the fairest and most effective way to do it.

This Post:
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284026.21 in reply to 284026.19
Date: 1/20/2017 5:58:12 AM
Great Fires
II.4
Overall Posts Rated:
10311031
Second Team:
Great Fires Academy
A business collapses when its customers are left for their bad decisions. And your last sentences it shows that you are fine with change the base of the game for a few time before it collapses and die. There are things that you can improve and others that it's better not do it. Change the style of a game it's one of the second ones.

This Post:
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284026.22 in reply to 284026.21
Date: 1/21/2017 7:08:13 PM
Overall Posts Rated:
120120
A business collapses when its customers are left for their bad decisions. And your last sentences it shows that you are fine with change the base of the game for a few time before it collapses and die. There are things that you can improve and others that it's better not do it. Change the style of a game it's one of the second ones.



Elaborate on how that changes the style?