So implementing a spending cap would only be beneficial for the top teams. they'll be guaranteed to have heaps of cash for the forseable future. more than they can ever spend or they'll have a super strong team for a couple of seasons & then follow the normal lvl finances.
either way, those who get punished are the lower division teams ;)
I can understand that it's frustrating to have a team drop into your division, spend 3M or more and secure promotion right away. however, a spending cap isn't the solution to solving that issue (or the fact that to many teams have way to large cash reserves)!
Making a suggestion is all good and well. but always be sure to think about the possible influences it would have on the game as a whole (especially the financial implications) It might end up causign you more harm than good ;)
Between your last post and this you have me convinced of the error in my thinking with the spending cap: I was looking at it the wrong way.
Rather than a spending cap:
1. Lets get rid of the luxury(hoarding tax).
2. Have only the last place team relegate again.
3. Limit how much you can earn and hoard in a very simple fashion.
a. Whatever money you have left at the end of the season. You do not keep all of it.
I. 50% of it just goes away
II. this limits how quickly you can hoard up money, now 1 season of tanking will no longer cut it, it would have to be for multiple seasons. With it being multiple seasons tanking to that last spot is no longer ideal as a demotion, means less money for next season added with whatever was left to rollover after spending and purging.
(I haven't been to D. I so throwing out random numbers). Lets say I make 10M in D1 in 1 season. and I don't spend any of it, Like my staff. etc. For the next season, I only have 5 Million of that. Now I can do this same process, and end of this 2nd season I will have 15 million. again happy with staff etc. now 7.5. etc. We all get it from there.
I believe that this will help re-regulate prices from TLs to be more reasonable as while the supply vs demand is still an issue. It gives more of a FINITE budget to everyone vs the people with seemingly infinitely deep pockets to pull cash from. Also, I believe it will encourage more people to scout, and train players themselves, regardless of divion and level. You yourself outlined how at only 10k a week, for 3 seasons. 420K. You can essentially "Suck for Luck" or go for the "LeBron sweepstakes" or whatever fancy term to pretty much ensure a sure fire HOF (figurative not literal or potential) player.
I await the constructive criticism. (criticism is good, that's what spurs change and innovation, by trying, failing, and repeating).