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Elastični efekt

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This Post:
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288311.17 in reply to 288311.16
Date: 7/4/2017 11:09:49 AM
Overall Posts Rated:
130130
Koperboy je imel teorijo,da vodenje/prodiranje vpliva na EE,recimo ZO/podaje,obratno,pa ne.Ni logično,ampak je rekel,da se mu,tako zdi.
Jaz bolj,ne verjamem v EE,če deluje,pa toliko bolje

Last edited by copatar at 7/4/2017 11:10:49 AM

This Post:
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288311.19 in reply to 288311.18
Date: 7/5/2017 1:57:30 AM
Overall Posts Rated:
130130
No,ko boš kakšnega natreniral za SLO rep.,boš vedel,še več o EE in boš lahko podal kakšno,ne ravno skromno analizo


This Post:
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288311.21 in reply to 288311.20
Date: 7/15/2017 3:13:18 PM
Overall Posts Rated:
7979
Naj bo pa elastični efekt še angleško ne bom prevajal razen če me kdo prosi !
It depends on relative levels. Each training regime has a baseline training speed and it trains both a primary skill(s) and secondary skills. Then there is the effect that the relative levels have on that baseline speed (a multiplier for each primary and secondary skill trained).

JS: trains JS as primary; HA/DR/JR or JR/IS as secondary
JR: trains JR primary; HA/DR/JS secondary
OD: trains OD primary; HA/DR/ID secondary
1v1: trains HA+DR primary; JSx2 or JS+JR secondary
HA: trains HS+DR primary; OD secondary
PA: trains PA primary; HA/DR secondary

IS: IS primary; ID/JS secondary
ID: ID primary; IS/SB secondary
RB: RB primary; IS/ID secondary
SB: SB primary; ID/RB secondary

Let's say you have a 18yo 6'6'' trainee with 6 skills everywhere and you train with a lvl 4 trainer:
JS guards/wings: 0.48 JS; 0.1 JR; 0.05 HA; 0.05 DR TOTAL 0.68
JS forwards: 0.39 JS; 0.05 JR; 0.19 IS TOTAL 0.63
JR for SG: 0.41 JR; 0.2 JS; 0.05 HA; 0.05 DR TOTAL 0.71
OD for PG: 0.51 OD; 0.1 ID; 0.05 HA; 0.05 DR TOTAL 0.71
1v1 guards: HA 0.39; DR 0.48; JS 0.39 TOTAL 1.26
1v1 forwards: HA 0.39; DR 0.48; JS 0.19; IS 0.19 TOTAL 1.26
HA for PG: HA 0.51; DR 0.41; OD 0.1 TOTAL 1.02
PA for PG: PA 0.58; HA 0.15; DR 0.15 TOTAL 0.89

IS for C: 0.46 IS; 0.05 ID; 0.09 JS TOTAL 0.60
ID for C: 0.46 ID; 0.05 IS; 0.09 SB TOTAL 0.60
RB for big men: 0.46 RB; 0.05 IS; 0.05 ID TOTAL 0.55
SB for C: 0.46 SB; 0.18 ID; 0.09 RB TOTAL 0.74 (note that SB has been boosted further and that's not captured in these numbers)

From this you can see that some training regime are inherently faster than others (1v1, which has the added benefit of training up to 6 players is the fastest and SB is much faster than any other inside skill).


What would happen if HA/DR/IS went up to 8 and the rest was still at 6 instead? This:
JS guards/wings: 0.55 JS; 0.11 JR; 0.04 HA; 0.04 DR TOTAL 0.74 (+0.06)
JS forwards: 0.44 JS; 0.05 JR; 0.14 IS TOTAL 0.64 (+0.01)
JR for SG: 0.46 JR; 0.23 JS; 0.04 HA; 0.04 DR TOTAL 0.78 (+0.07)
OD for PG: 0.58 OD; 0.11 ID; 0.04 HA; 0.04 DR TOTAL 0.77 (+0.06)
1v1 guards: HA 0.32; DR 0.39; JS 0.44 TOTAL 1.15 (-0.11)
1v1 forwards: HA 0.32; DR 0.39; JS 0.22; IS 0.14 TOTAL 1.07 (-0.19)
HA for PG: HA 0.42; DR 0.33; OD 0.12 TOTAL 0.86 (-0.16)
PA for PG: PA 0.70; HA 0.13; DR 0.13 TOTAL 0.95 (+0.06)

IS for C: 0.34 IS; 0.05 ID; 0.10 JS TOTAL 0.50 (-0.10)
ID for C: 0.51 ID; 0.03 IS; 0.09 SB TOTAL 0.63 (+0.03)
RB for big men: 0.51 RB; 0.03 IS; 0.05 ID TOTAL 0.59 (+0.04)
SB for C: 0.46 SB; 0.20 ID; 0.10 RB TOTAL 0.76 (+0.02)

You can see the difference although 1v1 is so fast overall that it's still the fastest regime at this point. However, the higher HA/DR the less this is true.
Brez jeze namenjeno predsem tistim ,ki tega točno še ne vejo a popravke , če se kdo ne strinja z mano vedno rad berem ; Več glav vedno več ve !!!